Hi folks, I am trying to write some code to make sure a puzzle doesn't become impossible to complete. I have a bunch of pits with alcoves all around that require gems. Problem is, if you place a gem in an alcove then fall into a pit after having the access to the alcove removed, when you walk back a...
Hellooo! I require a bit of direction here folks... I have 3 alcoves and 3 gems (red, green and blue) with 2 secret doors nearby. I want there to be 2 different combinations (of coloured gems in alcoves) to open the secret doors. So far, I have set up 1 script for each alcove for 1 combination (for ...
Hey folks! I realize that the thread has turned to 'how to get the right weapon in the alcove' but my question is definitely for the this thread. I used the coding for 'leave a blue gem in the alcove to open door/close door when removed' - THANK YOU!! I have a trickier question (so I believe)- I hav...
Hey Peoplez, Am I able to use this coding if my 3 activationh entities are different kinds of buttons?? (ie, a small secret button, a large secret button and a wall button)?? It has been mentioned that this coding is doable for levers or buttons (but not a mixture of both I assume?) I have followed ...
Thank you for posting up a greater heal potion. That one was definitely on the list :) Further, I am keen to make an Elixir of Life potion - which heals the whole party regardless of who drinks it and restores everyone's food counter a fair bit (or a lot). I tried to adapt it from the greater heal p...