Search found 180 matches
- Wed Dec 31, 2014 7:49 pm
- Forum: Mod Creation
- Topic: a nice cavern filled with lava
- Replies: 66
- Views: 82684
Re: a nice cavern filled with lava
Very nice. I was attempting a lava effect over a water surface but it completely destroyed framerate. I'm eager to see how this runs, it looks great.
- Tue Dec 23, 2014 5:01 pm
- Forum: Mod Creation
- Topic: Firearms - how to customize
- Replies: 12
- Views: 13069
Re: Firearms - how to customize
I just plan to raise the base damage, to me this seems the best solution since I like the limited ammo. I think the problem was just that the damage wasn't good enough to overlook the drawbacks, but by getting rid of those drawbacks it would lose part of it's uniqueness.
- Tue Dec 23, 2014 4:50 pm
- Forum: Mod Creation
- Topic: Modding original game
- Replies: 41
- Views: 52704
Re: Modding original game
Sorry, reading over that I was unclear. I mean literally copy the assets over in the editor itself. Select all, copy, open new project, paste. As far as I know you can't copy the tiles but that is easy to fill in manually since your looking at it; the large majority of the dungeon.lua is now in your...
- Mon Dec 22, 2014 5:05 am
- Forum: Custom Dungeons
- Topic: Princes of Pale Moon
- Replies: 65
- Views: 104944
Re: Princes of Pale Moon
Best mod from what I have seen so far. Good looking and atmospheric. Could use some more puzzles and I didn't like the pressure plates leading to the crypt due to mixing instant death with trial and error. All in all though, a fun mod through to the end. The barking dog sound is just part of the sta...
- Mon Dec 22, 2014 4:36 am
- Forum: Mod Creation
- Topic: Modding original game
- Replies: 41
- Views: 52704
Re: Modding original game
A new project, as the one you opened it in isn't using dungeon.lua anymore.
You'll need to have two editors open so you can copy the levels over to a new dungeon. If you have the steam only version I'm not sure if you can do this as steam won't run a game twice.
You'll need to have two editors open so you can copy the levels over to a new dungeon. If you have the steam only version I'm not sure if you can do this as steam won't run a game twice.
- Sun Dec 21, 2014 1:52 am
- Forum: Grimrock 2 Discussion
- Topic: Grimrock 2: Where's my Catch-the-Light puzzle?
- Replies: 13
- Views: 14805
Re: Grimrock 2: Where's my Catch-the-Light puzzle?
I remember when I first found that puzzle I thought "Really? this is going to piss some people off..." but then found I really liked it too.
- Sun Dec 21, 2014 1:47 am
- Forum: Gameplay Hints
- Topic: Keelbreach Bog cryptic statues
- Replies: 6
- Views: 10815
Re: Keelbreach Bog cryptic statues
Exactly what I took out of it on my second playthrough Dr. D
- Sun Dec 21, 2014 1:16 am
- Forum: Mod Creation
- Topic: Modding original game
- Replies: 41
- Views: 52704
Re: Modding original game
You can copy it and save it as a new project and export it. Now whether or not people are allowed to submit modded original games as a "master quest" is up to AH. It's different since Komag made his from scratch.
- Sun Dec 21, 2014 1:08 am
- Forum: Custom Dungeons
- Topic: Tetharion (test level)
- Replies: 8
- Views: 11920
Re: Tetharion (test level)
Hmm, that is a nice system Batty I would have expected it to run flawlessly for you. That is exactly what I was getting too fps wise, but my system is getting old. Phenom II X4 4GB ram GTX 260 (1920x1080 res.) Just by turning down the shadow quality it makes a large difference and runs alright. The ...
- Sat Dec 20, 2014 9:59 am
- Forum: Custom Dungeons
- Topic: Tetharion (test level)
- Replies: 8
- Views: 11920
Re: Tetharion (test level)
Thanks for the tip. The shadowing is definitely my main cause of lag. The level is also a huge area with a lot going on. If it does cause too many performance issues I'll first work on cutting down the shadows.