Search found 55 matches
- Thu May 09, 2013 4:16 pm
- Forum: Modding
- Topic: Shops (now with source)
- Replies: 38
- Views: 32744
Re: Shops (now with source)
I use a resized version of the "sack" model to create a stackable, small "coin-sack" or pouch. It's not very difficult to make and looks quite good (use it in my Mordor mod) IMHO, so if you think that might be an option I can totally let you use what I have. :) I'll have to look ...
- Thu May 09, 2013 4:09 pm
- Forum: Modding
- Topic: [Dungeon] Mordor: Depths of Dejenol
- Replies: 32
- Views: 37268
Re: [Dungeon] Mordor: Depths of Dejenol
Updated to v. 0.3! (see top post for changelog) Now with one Ranger Dungeon + compatibility with Toorum mode! Comments/feedback welcome!
- Wed Apr 17, 2013 8:50 pm
- Forum: Modding
- Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
- Replies: 221
- Views: 248686
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
(Have been gone from the forums for MONTHS, didn't even think to check this thread to see how the ol' Round Robin was received! Sorry for digging it up from the grave, if that's what I'm doing) Can u show me hints how to unlock the gate beside demonhead in Wolfrugs room please? :-$ I think others ha...
- Sat Nov 24, 2012 8:40 pm
- Forum: Modding
- Topic: [Dungeon] Mordor: Depths of Dejenol
- Replies: 32
- Views: 37268
Re: [Dungeon] Mordor: Depths of Dejenol
Well, I realized as I started working on the promised puzzle dungeon parts that, holy crap, this is hard work! :lol: I could easily add further hack n' slash levels now that there are so many reskins available of the various default monsters, and I will probably add a few more before releasing the n...
- Thu Nov 22, 2012 9:39 am
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 323832
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Just two quick questions: 1. How high level / well geared would the characters be at this point approximately? I ran through the whole dungeon as a test before I made my room (and I highly recommend you do the same! It's awesome). As far as I remember, I didn't make more than maybe one or two level...
- Mon Nov 19, 2012 7:28 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 323832
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Just so y'all know, I sent my room to Spider aaages ago (well, last week). In case you think -I'm- the one holding this party up. Nuh-uh, it's all on him. Some pretty amazing stuff in there. I got all intimidated
-Wolfrug
-Wolfrug
- Sun Nov 04, 2012 2:33 pm
- Forum: Modding
- Topic: External Scripts / Organisation
- Replies: 14
- Views: 16622
Re: External Scripts / Organisation
hey, maybe some of the script gurus can help: i like to keep the bulk of my scripts in external files. now this seems to be impossible, i can only put item/object/etc. definitions into external lua scripts. did i forget something? example: i have a custom barrel and would like to do: onDie = fiz_sp...
- Sun Nov 04, 2012 2:27 pm
- Forum: Modding
- Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
- Replies: 70
- Views: 76100
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
Looks fantastic Keep at it!
- Tue Oct 30, 2012 5:56 pm
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12975
Re: Removing all items of one kind script (torch)
My mistake. I used destroy() instead of removeItem(). Always forget champions for some completely arbitrary reason don't have the same command for destroying items.Xanathar wrote:Try this. As per the others, I have no grimrock now to test.
-Wolfrug
- Tue Oct 30, 2012 3:53 pm
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12975
Re: Removing all items of one kind script (torch)
When I try the code from Wolfrug I get an error "attempt to index a nil value" Ah right. Stupid Lua. It's because you're not carrying something in every slot, so it returns nil. Let's see: function removeTorches() local hastorches = false for i=1,4 do for v=1,31 do if party:getChampion(i)...