Search found 3 matches
- Thu Oct 11, 2012 8:47 pm
- Forum: Modding
- Topic: All models browsing possible?
- Replies: 2
- Views: 2285
All models browsing possible?
Hey all, i recently ventured into creating my own stuff (learning evrything from scratch). I find i a lot of very cool things here on the forum. For example bench alcove here . Now in the code there is line defining the model for the object : model = "assets/models/env/prison_chair.fbx", I...
- Tue Oct 09, 2012 3:37 pm
- Forum: Modding
- Topic: Torch activation help please (solution found)
- Replies: 20
- Views: 17326
Re: Torch activation help please (solution found)
Yes it's spaces before the ()... How stupid is that. I am returning here to edit the post and finding your answer same time :) When you take my original code and just fix the spaces the script works. But door won't close when you remove the torch. So i removed the check for closed door and now it wo...
- Tue Oct 09, 2012 11:51 am
- Forum: Modding
- Topic: Torch activation help please (solution found)
- Replies: 20
- Views: 17326
Re: Torch activation help please (solution found)
I am trying to figure out torches combination for secret door opening. Trying it out with 2 holders just for a test. I'm nost sure if i followed correctly but i cannot achieve desired result. So i have following : dungeon_secret_door_1 torch_holder_5 torch_holder_6 script_entity_1 Script has this : ...