Search found 524 matches

by Skuggasveinn
Tue Jul 09, 2024 2:45 am
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 15 is out
Replies: 168
Views: 330388

Re: Editor Tutorials on YouTube - part 15 is out

Hi. I couple of months ago I was asked something that I thought was common knowledge, how to import the main campaign into the editor. So I made a short tutorial about that and posted it to YouTube. https://youtu.be/jPUXngUUT9Y The links to the downloadable assets from the other videos have been bro...
by Skuggasveinn
Mon Jan 11, 2021 11:35 pm
Forum: Mod Creation
Topic: Blender importer/exporter [1.7.1]
Replies: 24
Views: 29565

Re: Blender importer/exporter [1.5.0]

This is fantastic news , I will try this out for sure and report back. Tip: If you're making a new model, you might want to start by importing an existing Grimrock model anyway, because it will give you a Grimrock-compatible object hierarchy to work with. I especially recommend this for rigged model...
by Skuggasveinn
Sat Jan 02, 2021 10:17 pm
Forum: Mod Creation
Topic: 64-bit version of LOG2
Replies: 15
Views: 25916

Re: 64-bit version of LOG2

If you understand you correctly, save games from custom mods made in the 32bit version wouldn't load in the 64bit version? but new save games in custom mods on the 64bit version would work, so if people are in the middle of a mod they needed to start over ?, you have already made the main campaign s...
by Skuggasveinn
Sat Jan 02, 2021 9:03 pm
Forum: Mod Creation
Topic: Merry Christmas!
Replies: 44
Views: 68755

Re: Merry Christmas!

This is great John. I played it for a while today, tried to crash it but couldn't :D (socketing a weapon, then leave it in a puzzle like the statue that holds the sword, save, reload etc etc). This opens up so many possibilities, got me thinking that this should be its own crafting path instead of u...
by Skuggasveinn
Fri Jan 01, 2021 9:54 pm
Forum: Mod Creation
Topic: Dense Forest Tileset For SuperGPU
Replies: 4
Views: 8492

Re: Dense Forest Tileset For SuperGPU

I really like this, reminds me of the one I did for "The Elder of Murwynd Woods" for LoG1, that also was inspired by Lands of Lore 1, but this one looks a lot better then the one I made back then ;) This looks really good, but I have one question. Since there is no additional model or text...
by Skuggasveinn
Thu Dec 24, 2020 4:42 pm
Forum: Mod Creation
Topic: Merry Christmas!
Replies: 44
Views: 68755

Re: Merry Christmas!

Happy xmas to you as well and everyone in this community.

Looks like the xmas hunt is on :D

kind regards.
Skuggasveinn
by Skuggasveinn
Sat Dec 19, 2020 9:11 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3189270

Re: Ask a simple question, get a simple answer

So what is the point of it? is it for performance so it doesn't load the models the player usually wouldn't see or something? They are super important, some engine create their own mesh from models to use for vision culling, the Grimrock 2 engine uses models that you have to define as an Occluder m...
by Skuggasveinn
Sat Dec 19, 2020 9:07 pm
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 15 is out
Replies: 168
Views: 330388

Re: Editor Tutorials on YouTube - part 14 is out

Hi.

I added a short tutorial about Occluders seeing how important they are when levels start to get complex.
https://youtu.be/xAj65MM2lww

kind regards.
Skuggasveinn.
by Skuggasveinn
Tue Dec 01, 2020 5:31 pm
Forum: Mod Creation
Topic: Automap Upgrade
Replies: 2
Views: 6460

Re: Automap Upgrade

very nice, thanks for sharing.
by Skuggasveinn
Sat Nov 28, 2020 4:12 am
Forum: Mod Creation
Topic: Crow model Blender file with rig and flying animation
Replies: 13
Views: 21966

Re: Crow model Blender file with rig and flying animation

And we are done :D https://youtu.be/cexKGzZZceA Like minmay pointed out, script ignores a lot of things, bone constrains and IK can be kept. What really is needed is to have the hierarchy 100% correct, you need to triangulate the model, remove the custom bone shapes (that messes with the script), yo...