Search found 5 matches

by Terroc
Sat Oct 12, 2013 10:29 am
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 650742

Re: [WIP] Grimrock Model Tookit

We all appreciate your work. Without you modding of Grimrock would not have been what it is today. I'll wait for your new version (I also have limited time for modding). Hopefully It will be possible in the future to export animated monsters from Blender to fbx and import them in GMT. I can't afford...
by Terroc
Tue Sep 24, 2013 8:52 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 650742

Re: [WIP] Grimrock Model Tookit

I have a problem with assimp32.dll (gets a dialog telling that it's missing). I thought that problem was solved (think it was page 36 in this thread). Tried to copy it in all possible directories but it didn´t help. Tried with fbx-files only. Do I have to do something more except just downloading an...
by Terroc
Thu Sep 12, 2013 6:53 pm
Forum: Modding
Topic: Help with getting a monster in LoG?
Replies: 6
Views: 5035

Re: Help with getting a monster in LoG?

Thanks for all answers! Especially for the youtube tutorial. It's a bit different from rigging in Blender I see. As I suspected! It is a matter of "export-incompatibility" :( I will try to get it right since I very much would like my unicorn, monster-rhino, rainbow-dragon and other blender...
by Terroc
Wed Sep 11, 2013 8:40 pm
Forum: Modding
Topic: Help with getting a monster in LoG?
Replies: 6
Views: 5035

Help with getting a monster in LoG?

Hi, my first post here! I have a problem getting a .model-file for a monster into LoG without causing it to crash. By following tutorials I've successfully retextured items and monsters (like the golden crowern below - just for test). I also managed to get e unicorn (created in blender) in if i made...
by Terroc
Fri Sep 21, 2012 2:58 pm
Forum: Modding
Topic: Hardcore mode
Replies: 11
Views: 11491

Re: Hardcore mode

2x2 advantage can be handled in the following way:
- Make it possible for enemies to both turn and move almost att the same time and make a qiuck attack - like the player can do.

I thought the possibilty to sleep away poison was a bug? That they forgot to accelerate the damage during sleep.