Search found 6 matches
- Wed Sep 26, 2012 7:39 am
- Forum: Modding
- Topic: Need help with testing the main game!
- Replies: 47
- Views: 33211
Re: Need help with testing the main game!
I've gotten a few crashes when I have attempted to quickload my game. My save file was written & read with the same version as well, in case there were compatibility concerns. Edit: Looks like this was fixed in 1.2.11! [string "Map.lua"]:0: table index is nil stack traceback: [string &...
- Tue Sep 25, 2012 4:42 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 322056
Re: EDITOR Feature Requests (not bugs!)
Aye - I was just going to edit my post indicating such!Montis wrote:This has just been implemented with 1.2.10: viewtopic.php?f=14&t=3364wizard341 wrote:Request: The ability to delete or otherwise despawn entities that are in the world via lua script.
- Tue Sep 25, 2012 4:29 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 322056
Re: EDITOR Feature Requests (not bugs!)
Request: The ability to delete or otherwise despawn entities that are in the world via lua script.
- Tue Sep 25, 2012 5:03 am
- Forum: Modding
- Topic: Any way to destroy entities?
- Replies: 8
- Views: 8689
Any way to destroy entities?
Looks like we can spawn entities but I don't see any documentation about destroying them. It's not a monster (it's a wall tapestry) so I can't fake the destruction by killing the monster. Anyone have a clever solution?
- Fri Sep 21, 2012 4:08 am
- Forum: Modding
- Topic: Opening a trap door in a different level? [solved]
- Replies: 5
- Views: 4248
Re: Opening a trap door in a different level? [solved]
Ahh, thanks for the advice folks - a connector worked. The idea of spawning something to place on a pressure plate was going to be my backup plan though!
- Fri Sep 21, 2012 3:35 am
- Forum: Modding
- Topic: Opening a trap door in a different level? [solved]
- Replies: 5
- Views: 4248
Opening a trap door in a different level? [solved]
I'm trying to open a trap door from a pressure plate (using lua) to do so. Oddly enough, it appears that while I can open normal doors from a different level, I cannot open pit doors. What's also odd, is the door logic (i.e isOpen) is returning true, so the game thinks its open, yet when I go up the...