Search found 14 matches
- Sun Jan 20, 2013 11:51 pm
- Forum: Support and Tech Discussion
- Topic: Steam Download HELP
- Replies: 3
- Views: 4976
Re: Steam Download HELP
Ah, I figured it out. Will keep the post up in case someone else runs into the same issue. The version of Microsoft C++ I was running was the auto downloaded 64 bit version and LoG runs on 32 bit C++. I simply downloaded the 32 bit version manually and installed and it works fine.
- Sun Jan 20, 2013 11:34 pm
- Forum: Support and Tech Discussion
- Topic: Steam Download HELP
- Replies: 3
- Views: 4976
Re: Steam Download HELP
Thank you for the reply. However, this didn't fix it. The .dll file that it says it's missing is MSCVR100.dll. I looked it up and it has something to do with C++. I checked and I am up to date on my Microsoft .NET framework C++.
- Sun Jan 20, 2013 10:20 am
- Forum: Support and Tech Discussion
- Topic: Steam Download HELP
- Replies: 3
- Views: 4976
Steam Download HELP
I recently upgraded from windows Vista 32 bit to Windows 7 64 bit. I re-downloaded LoG on Steam and it will not run. When I try to open it from it's folder it says it's missing a .dll file and try and reinstall it. I have tried to re-download and install it a few times now with the same result. Anyo...
- Sun Jan 20, 2013 9:34 am
- Forum: Off-topic Discussion
- Topic: Co-op
- Replies: 2
- Views: 5870
Co-op
First off, I want to applaud you guys on LoG. Great game!!! Was just talking to a friend about how there are no new good co-op rpg's out now and haven't been for some time. All instance of rpg's that are multiplayer have been MMO's. The way MMO's have been crafted lately makes it difficult to get an...
- Fri Oct 19, 2012 8:36 am
- Forum: Modding
- Topic: Button Add Connector?
- Replies: 4
- Views: 3815
Re: Button Add Connector?
Ah, awesome. Works great now. Many thanks. Learning Lua as I go. Hehe.
- Fri Oct 19, 2012 8:10 am
- Forum: Modding
- Topic: Button Add Connector?
- Replies: 4
- Views: 3815
Button Add Connector?
I am trying to add a connector to a button through a script entity. It reads: dungeon_secret_button_large_4:addConnector(toggle, script_entity_11, buttonstuck) buttonstuck is the name of the function of the new entity. It keeps saying, bad argument #1 to 'addConnector' (string expected, got nil) Can...
- Sat Sep 22, 2012 10:29 am
- Forum: Modding
- Topic: Eye socket function list?
- Replies: 12
- Views: 9258
Re: Eye socket function list?
I forgot to set the deactivate to increment the counter as well as close the door. That fixed it. Thanks so much for you help.
- Sat Sep 22, 2012 10:16 am
- Forum: Modding
- Topic: Eye socket function list?
- Replies: 12
- Views: 9258
Re: Eye socket function list?
Only problem with the counter, is I want to have it where I can take a gem out and it close, and then put it back in to open again. It will open once, and I can add connectors to close them, but then it won't reopen.
- Sat Sep 22, 2012 9:50 am
- Forum: Modding
- Topic: Eye socket function list?
- Replies: 12
- Views: 9258
Re: Eye socket function list?
That's how I have it connected. Both sockets to the script. None to door.
- Fri Sep 21, 2012 11:22 am
- Forum: Modding
- Topic: Eye socket function list?
- Replies: 12
- Views: 9258
Re: Eye socket function list?
I have one more problem. I know nothing about lua, except what I have learned from here. My following script doesn't seem to work correctly. If I put a gem in either eye, the door opens. My intention is that it takes a gem in both eyes. I am obviously doing something wrong. -- Eye Socket Lock functi...