Search found 17 matches
- Fri Oct 05, 2012 7:08 am
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321638
Re: EDITOR Feature Requests (not bugs!)
I think it would be useful for testing to be able to still gain exp when using K to kill monsters. One needs to be able to see where the party is as far as levels as they progress through the dungeons. This helps determin what items the party will be able to use etc. I found myself testing my dungeo...
- Sat Sep 22, 2012 7:23 am
- Forum: Modding
- Topic: Useful scripts repository
- Replies: 105
- Views: 254318
Re: Useful scripts repository
Rotating 2 portals around a room clockwise: First off, thanks to Petri, Shroom, and Grimwold for helping me get this script to work. This is a puzzle from the main game on lvl 3 and how to set it up. This was a small room with a pit in the middle and 2 portals on opposite sides of the room rotate a...
- Sat Sep 22, 2012 6:28 am
- Forum: Modding
- Topic: moving portal mechanic?
- Replies: 10
- Views: 11913
Re: moving portal mechanic?
Thanks for all the advice guys. I managed to get this to work. I was also able to adapt it to some other puzzles I made. This dungeon is coming along nicely!
- Fri Sep 21, 2012 9:16 am
- Forum: Modding
- Topic: moving portal mechanic?
- Replies: 10
- Views: 11913
moving portal mechanic?
You guys probably remember this puzzle from the main game that used this mechanic. So you got a 3X3 square room with a pit in the middle and 2 portals on opposite ends rotating around the room counter clockwise. There are some other elements about the room but that's irrelevant according to what I n...
- Thu Sep 20, 2012 4:59 pm
- Forum: Modding
- Topic: clone objects/custom objects
- Replies: 3
- Views: 3290
Re: clone objects/custom objects
Wow I just found this http://www.grimrock.net/modding/asset-pack/ Which gives even better examples on the format of things if anyone else is interested!
- Thu Sep 20, 2012 4:53 pm
- Forum: Modding
- Topic: clone objects/custom objects
- Replies: 3
- Views: 3290
Re: clone objects/custom objects
Awesome thanks . I am surprised I couldn't find this with a search lol. This is exactly what I needed and more!
- Thu Sep 20, 2012 4:30 pm
- Forum: Modding
- Topic: clone objects/custom objects
- Replies: 3
- Views: 3290
clone objects/custom objects
So i learned how to make notes word wrap correctly by cloning it (thanks djoldgames!). cloneobject{ name = "recipe_healing", baseobject = "note", uiName = "Health potion", description = "(text)", Can someone give examples of other objects such as weapons, armo...
- Thu Sep 20, 2012 4:16 pm
- Forum: Modding
- Topic: help with checker room puzzle script
- Replies: 18
- Views: 15829
Re: help with checker room puzzle script
I actually set that up in my puzzle with 2 solutions. One way opens the door to progress through the dungeon, and the other way opens a secret door. function checkerdoor() if checkerplate1:isDown() and checkerplate2:isUp() and checkerplate3:isDown() and checkerplate4:isUp() and checkerplate5:isDown(...
Notes
Does anyone know how to get the notes to work without the text going out of the lines? I thought I read somewhere that a /n would perform a line break or whatever but it does not seem to work.
- Thu Sep 20, 2012 7:58 am
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 70522
Re: how to "action" when monster dies.
Interesting. I used your idea with the hidden pressure plates, and it works great! Thanks a bunch guys! I think I am going to try the other ideas also just for learning purposes. I could'nt figure out how to do an ondie trigger, but I am sure I can figure it out eventually. I just really don't know ...