Search found 30 matches
- Sat Oct 18, 2014 8:21 pm
- Forum: Support and Tech Discussion
- Topic: Slow Saving
- Replies: 18
- Views: 19470
Re: Slow Saving
What about quicksaves, because they cause the game to crash, unlike regular saves. The same thing goes with life crystals.
- Thu Oct 16, 2014 10:10 pm
- Forum: Support and Tech Discussion
- Topic: Grimrock II crashes upon quicksaving and crystal saving
- Replies: 4
- Views: 5775
Re: Grimrock II crashes upon quicksaving and crystal saving
I just checked that it also crashes without recording.
- Thu Oct 16, 2014 8:10 pm
- Forum: Support and Tech Discussion
- Topic: Grimrock II crashes upon quicksaving and crystal saving
- Replies: 4
- Views: 5775
Re: Grimrock II crashes upon quicksaving and crystal saving
It's recording in .mp4 - at least now, because I've chosen it to be that wayCremionisD wrote:Hi there. Is the recording software recording into an AVI file? If it is, you might want to try VirtualDub to recover the recording. It has some features to handle damaged video files too..
- Thu Oct 16, 2014 7:19 pm
- Forum: Support and Tech Discussion
- Topic: Grimrock II crashes upon quicksaving and crystal saving
- Replies: 4
- Views: 5775
Grimrock II crashes upon quicksaving and crystal saving
Whenever I try to save the game by using F5, or whenever I touch the healing crystal the game freezes for a moment and then there's, I don't know, maybe 50% chance that it crashes. If it is important I'm recording the game (video and sound) with Action by Mirillis. It's been very frustrating since t...
- Mon Oct 08, 2012 8:45 pm
- Forum: Modding
- Topic: How to clone potions.
- Replies: 5
- Views: 4437
Re: How to clone potions.
I read some texts and i figured out how to do this, but i don't know how to make the effect running on every party member. LoL, you probably wouldn't understand me
- Mon Oct 08, 2012 8:24 pm
- Forum: Modding
- Topic: Gloves as weapon?
- Replies: 3
- Views: 3029
Re: Gloves as weapon?
I typed that: cloneObject{ name = "rece_ktore_kalecza", uiName = "Rece ktore kalecza", baseObject = "pit_gauntlets", } But i want to get rid of the "attack power +3 only when unarmed", and make them increasing attack power whatever the party member is holding ...
- Mon Oct 08, 2012 8:16 pm
- Forum: Modding
- Topic: Gloves as weapon?
- Replies: 3
- Views: 3029
Re: Gloves as weapon?
Ok, I didn't think about them
- Mon Oct 08, 2012 7:55 pm
- Forum: Modding
- Topic: Gloves as weapon?
- Replies: 3
- Views: 3029
Gloves as weapon?
How can I do this? That's what I have now:
cloneObject{
name = "rece_ktore_kalecza",
uiName = "Rece ktore kalecza",
baseObject = "leather_gloves",
strength = 2,
attackPower = 21,
}
And the gloves are armour and weapon at the same time
cloneObject{
name = "rece_ktore_kalecza",
uiName = "Rece ktore kalecza",
baseObject = "leather_gloves",
strength = 2,
attackPower = 21,
}
And the gloves are armour and weapon at the same time
- Mon Oct 08, 2012 6:50 pm
- Forum: Modding
- Topic: Questions about cloning and defining.
- Replies: 1
- Views: 2111
Questions about cloning and defining.
I haven't found topic like this yet, so here it is
My questions:
1. What's the name of parameter that defines health regenaration?
2. How can I define new wand item that heals party member?
My questions:
1. What's the name of parameter that defines health regenaration?
2. How can I define new wand item that heals party member?
- Mon Oct 08, 2012 6:29 pm
- Forum: Modding
- Topic: How to clone potions.
- Replies: 5
- Views: 4437
Re: How to clone potions.
Ok, but maybe i can increase attackpower for those 2 minutes?