Search found 95 matches
- Mon Oct 29, 2012 6:05 pm
- Forum: Modding
- Topic: Simple script driving me insane
- Replies: 6
- Views: 4787
Re: Simple script driving me insane
You can see each script as it's own namespace, it's own local unit, so let's say you have a script named: rabbit_script And inside this script you define the var: jump = 1 now this variable is globally readable as: rabbit_script.jump But this way to access it is not recommended instead do it like th...
- Mon Oct 29, 2012 1:26 am
- Forum: Modding
- Topic: EDITING CHALLENGE II: Updated 12/11/12 post mortum
- Replies: 70
- Views: 85354
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
I wont be finished in time :/ real life is eating up so much of my time!
And I ran into some issues with my modding, so will take quite a while to figure out what is going wrong in my script.
Gl to the rest of you!
And I ran into some issues with my modding, so will take quite a while to figure out what is going wrong in my script.
Gl to the rest of you!
- Wed Oct 24, 2012 4:19 pm
- Forum: Modding
- Topic: [Release] Cozy Dungeons
- Replies: 34
- Views: 24190
Re: [Release] Bookshelves resource
This looks great! I just got to try it 

- Fri Oct 19, 2012 2:09 am
- Forum: Modding
- Topic: My first dungeon.
- Replies: 15
- Views: 10874
Re: My first dungeon.
45min for the first level sound like too much, imo you should ease in and teach the player he concepts you will be using in the first level, so it should be easy and make the player think "I can do this!"
- Fri Oct 19, 2012 2:04 am
- Forum: Modding
- Topic: Simple model request: Statue as monster
- Replies: 2
- Views: 2624
Re: Simple model request: Statue as monster
Ohh we cant, well then indeed it would be rely hard!
That golem looks neat
Guess ill just use the warden(or possible that stone ogre) and have him walk around and acting as the statue.
That golem looks neat

Guess ill just use the warden(or possible that stone ogre) and have him walk around and acting as the statue.
- Fri Oct 19, 2012 1:46 am
- Forum: Modding
- Topic: Simple model request: Statue as monster
- Replies: 2
- Views: 2624
Simple model request: Statue as monster
Have someone made a statue like monster, or turned one of the in game statues to a monster? I am in need of this for the warden editing challenge, to make it work with moving statues we could make a statue monster with sliding walk animations, so all it need to be is the static statue model that is ...
- Fri Oct 19, 2012 1:35 am
- Forum: Modding
- Topic: EDITING CHALLENGE II: Updated 12/11/12 post mortum
- Replies: 70
- Views: 85354
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
I think these contests should get sticked to the top of the forum.
Also is no one interested in this challenge, I was thinking of using this one to demo some of my stuff, but not that much fun if no one else enters it.
Also is no one interested in this challenge, I was thinking of using this one to demo some of my stuff, but not that much fun if no one else enters it.
- Thu Oct 18, 2012 4:11 pm
- Forum: Modding
- Topic: Useful Sound converter for grimrock
- Replies: 15
- Views: 16772
Re: Useful Sound converter for grimrock
Just get Audacity, it's free and can do all you need and stuff you didnt know you needed
- Tue Oct 16, 2012 4:27 pm
- Forum: Modding
- Topic: Items to Sack to Alcove
- Replies: 8
- Views: 7226
Re: Items to Sack to Alcove
Try using "local" in front of the variables, as the game cant handle global vars that contains objects.
- Fri Oct 12, 2012 3:36 pm
- Forum: Modding
- Topic: [WIP] Mine Tileset
- Replies: 119
- Views: 123360
Re: [WIP] Mine Tileset
This looks rely awesome!
Still I have to be picky
the metall in the rail is way to light, it should be darker, rails are iron colored not steel colored 
Still I have to be picky

