Search found 95 matches

by Lilltiger
Mon Oct 29, 2012 6:05 pm
Forum: Modding
Topic: Simple script driving me insane
Replies: 6
Views: 4787

Re: Simple script driving me insane

You can see each script as it's own namespace, it's own local unit, so let's say you have a script named: rabbit_script And inside this script you define the var: jump = 1 now this variable is globally readable as: rabbit_script.jump But this way to access it is not recommended instead do it like th...
by Lilltiger
Mon Oct 29, 2012 1:26 am
Forum: Modding
Topic: EDITING CHALLENGE II: Updated 12/11/12 post mortum
Replies: 70
Views: 85354

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

I wont be finished in time :/ real life is eating up so much of my time!
And I ran into some issues with my modding, so will take quite a while to figure out what is going wrong in my script.

Gl to the rest of you!
by Lilltiger
Wed Oct 24, 2012 4:19 pm
Forum: Modding
Topic: [Release] Cozy Dungeons
Replies: 34
Views: 24190

Re: [Release] Bookshelves resource

This looks great! I just got to try it :)
by Lilltiger
Fri Oct 19, 2012 2:09 am
Forum: Modding
Topic: My first dungeon.
Replies: 15
Views: 10874

Re: My first dungeon.

45min for the first level sound like too much, imo you should ease in and teach the player he concepts you will be using in the first level, so it should be easy and make the player think "I can do this!"
by Lilltiger
Fri Oct 19, 2012 2:04 am
Forum: Modding
Topic: Simple model request: Statue as monster
Replies: 2
Views: 2624

Re: Simple model request: Statue as monster

Ohh we cant, well then indeed it would be rely hard!

That golem looks neat ;)
Guess ill just use the warden(or possible that stone ogre) and have him walk around and acting as the statue.
by Lilltiger
Fri Oct 19, 2012 1:46 am
Forum: Modding
Topic: Simple model request: Statue as monster
Replies: 2
Views: 2624

Simple model request: Statue as monster

Have someone made a statue like monster, or turned one of the in game statues to a monster? I am in need of this for the warden editing challenge, to make it work with moving statues we could make a statue monster with sliding walk animations, so all it need to be is the static statue model that is ...
by Lilltiger
Fri Oct 19, 2012 1:35 am
Forum: Modding
Topic: EDITING CHALLENGE II: Updated 12/11/12 post mortum
Replies: 70
Views: 85354

Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)

I think these contests should get sticked to the top of the forum.

Also is no one interested in this challenge, I was thinking of using this one to demo some of my stuff, but not that much fun if no one else enters it.
by Lilltiger
Thu Oct 18, 2012 4:11 pm
Forum: Modding
Topic: Useful Sound converter for grimrock
Replies: 15
Views: 16772

Re: Useful Sound converter for grimrock

Just get Audacity, it's free and can do all you need and stuff you didnt know you needed
by Lilltiger
Tue Oct 16, 2012 4:27 pm
Forum: Modding
Topic: Items to Sack to Alcove
Replies: 8
Views: 7226

Re: Items to Sack to Alcove

Try using "local" in front of the variables, as the game cant handle global vars that contains objects.
by Lilltiger
Fri Oct 12, 2012 3:36 pm
Forum: Modding
Topic: [WIP] Mine Tileset
Replies: 119
Views: 123360

Re: [WIP] Mine Tileset

This looks rely awesome!

Still I have to be picky ;) the metall in the rail is way to light, it should be darker, rails are iron colored not steel colored ;)