Noticed this in the scripting reference under game mechanics:
"damageType must be on of the following:"
I think "on" should be "one."
Search found 4 matches
- Wed Sep 19, 2012 4:03 am
- Forum: Modding
- Topic: Dungeon Editor Public Beta
- Replies: 140
- Views: 114544
- Wed Sep 19, 2012 3:51 am
- Forum: Modding
- Topic: Dungeon Editor Public Beta
- Replies: 140
- Views: 114544
Re: Dungeon Editor Public Beta
Has anyone tried scripting a choppable door? I was initially thinking of using setDoorState("open") then adding the "death_dust" FX, but I cannot figure out how to register a weapon hit. I want the closing animation to play but then open it with a chop of "x" damage. It...
- Mon Sep 17, 2012 7:47 pm
- Forum: Modding
- Topic: Dungeon Editor Public Beta
- Replies: 140
- Views: 114544
Re: Dungeon Editor Public Beta
I have just run into the pressure plate bug where spawning on top of a plate causes the dungeon to not load...I was able to remove the problem but now I have to remember to go back and fix the puzzle once the bug is fixed. Now I am wondering if there would be a way to add a reminder to the area lik...
- Mon Sep 17, 2012 3:49 pm
- Forum: Modding
- Topic: Dungeon Editor Public Beta
- Replies: 140
- Views: 114544
Re: Dungeon Editor Public Beta
I have just run into the pressure plate bug where spawning on top of a plate causes the dungeon to not load...I was able to remove the problem but now I have to remember to go back and fix the puzzle once the bug is fixed. Now I am wondering if there would be a way to add a reminder to the area like...