Search found 3 matches
- Sat Sep 15, 2012 7:44 pm
- Forum: Modding
- Topic: Question on Falling Damage
- Replies: 16
- Views: 21547
Re: Question on Falling Damage
You could use a script that increases the parties max health by a lot, then lowers it by the same amount after they hit the ground. Thanks. That's exactly what I did and it works fine. At the very beginning I run the following: -- Bump up hitpoints for x = 1, 4, 1 do party:getChampion(x):modifyStat...
- Sat Sep 15, 2012 6:31 pm
- Forum: Modding
- Topic: Question on Falling Damage
- Replies: 16
- Views: 21547
Re: Question on Falling Damage
Thanks but I was hoping for the effect of seeing the party drop several levels into the pit and have them laboriously climb back up. Dropping onto a teleporter doesn't work unfortunately as the teleporter ignores falling party members. I can write a script that heals the party as soon as they land b...
- Sat Sep 15, 2012 5:22 pm
- Forum: Modding
- Topic: Question on Falling Damage
- Replies: 16
- Views: 21547
Question on Falling Damage
Greetings. Tried to research this but was not successful. I'd like to make a very deep trapdoor that drops the party several levels. When I do this, of course, I kill the party. I need a way to mitigate the fall damage resulting from the long fall or something equivalent. Any help would be greatly a...