Search found 19 matches

by velojun
Thu Sep 20, 2012 7:54 am
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 321788

Re: EDITOR Feature Requests (not bugs!)

1) The ability to undo last action. Mistakes happen. Sometimes you think the playing window has the focus so you move items around in the editor. Not to mention that I deleted some stuff by accident :) 2) Copy and pasting the layout+items. If you don't plan carefully and have to move a section of y...
by velojun
Wed Sep 19, 2012 2:38 pm
Forum: Modding
Topic: custom torches and torchholders
Replies: 9
Views: 7325

Re: custom torches and torchholders

i was kind of hoping for a hook in the objects file simular to the daemon eye socket one ,,,, :shock:
by velojun
Tue Sep 18, 2012 2:54 pm
Forum: Modding
Topic: custom torches and torchholders
Replies: 9
Views: 7325

custom torches and torchholders

so far ive created a new torch holder: cloneObject{ name = "sacrificial_torch_holder", baseObject = "torch_holder", } and a new torch: cloneObject{ name = "sacrificial_torch", baseObject = "torch_everburning", uiName = "sacrificial_torch", attackPowe...
by velojun
Tue Sep 18, 2012 9:23 am
Forum: Modding
Topic: help with scripting needed!
Replies: 4
Views: 3818

Re: help with scripting needed!

spawning torches inside empty torch holders works like you said: “TorchHolder:addItem(spawn(“torch”))”. now this: ok i have this in the objects file : cloneObject{ name = "sacrificial_torch_holder", baseObject = "torch_holder", } and this in the items file: cloneObject{ name = &q...
by velojun
Mon Sep 17, 2012 2:28 pm
Forum: Modding
Topic: help with scripting needed!
Replies: 4
Views: 3818

Re: help with scripting needed!

That was very helpfull for me!
thanks
by velojun
Mon Sep 17, 2012 8:18 am
Forum: Modding
Topic: help with scripting needed!
Replies: 4
Views: 3818

help with scripting needed!

I would like to spawn two torches inside empty torch holders when a pressure plate is pressed ,
and another script for checking if those two torches are placed in two other torch holders,

also i'd like to know how to make an altar accept a dagger for triggering an event..........
by velojun
Mon Sep 17, 2012 7:31 am
Forum: Modding
Topic: making your own items
Replies: 1
Views: 2284

making your own items

where can i find the item attributes?
i was trying to make a magical_ancient_axe, but i don't know the attack power for the original "ancient_axe".... :?:
a list of possible damage types and whatever other attributes for items would be GREAT!!!!!
:P
by velojun
Mon Sep 17, 2012 6:54 am
Forum: Modding
Topic: how to create the next level in dungeon
Replies: 3
Views: 3435

Re: how to create the next level in dungeon

GReat Thanks!!! :D :)
by velojun
Mon Sep 17, 2012 6:42 am
Forum: Modding
Topic: Daemon eye socket problem.
Replies: 8
Views: 7536

Re: Daemon eye socket problem.

thanks petri! :D i now have Multi colour daemonheadsockets!!!!!!
by velojun
Mon Sep 17, 2012 6:40 am
Forum: Modding
Topic: how to create the next level in dungeon
Replies: 3
Views: 3435

how to create the next level in dungeon

i'm kinda lost .... I don't know how to add a Dungeon Level 2 to the editor...
any help?