Search found 19 matches
- Thu Sep 20, 2012 7:54 am
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321788
Re: EDITOR Feature Requests (not bugs!)
1) The ability to undo last action. Mistakes happen. Sometimes you think the playing window has the focus so you move items around in the editor. Not to mention that I deleted some stuff by accident :) 2) Copy and pasting the layout+items. If you don't plan carefully and have to move a section of y...
- Wed Sep 19, 2012 2:38 pm
- Forum: Modding
- Topic: custom torches and torchholders
- Replies: 9
- Views: 7325
Re: custom torches and torchholders
i was kind of hoping for a hook in the objects file simular to the daemon eye socket one ,,,,
- Tue Sep 18, 2012 2:54 pm
- Forum: Modding
- Topic: custom torches and torchholders
- Replies: 9
- Views: 7325
custom torches and torchholders
so far ive created a new torch holder: cloneObject{ name = "sacrificial_torch_holder", baseObject = "torch_holder", } and a new torch: cloneObject{ name = "sacrificial_torch", baseObject = "torch_everburning", uiName = "sacrificial_torch", attackPowe...
- Tue Sep 18, 2012 9:23 am
- Forum: Modding
- Topic: help with scripting needed!
- Replies: 4
- Views: 3818
Re: help with scripting needed!
spawning torches inside empty torch holders works like you said: “TorchHolder:addItem(spawn(“torch”))”. now this: ok i have this in the objects file : cloneObject{ name = "sacrificial_torch_holder", baseObject = "torch_holder", } and this in the items file: cloneObject{ name = &q...
- Mon Sep 17, 2012 2:28 pm
- Forum: Modding
- Topic: help with scripting needed!
- Replies: 4
- Views: 3818
Re: help with scripting needed!
That was very helpfull for me!
thanks
thanks
- Mon Sep 17, 2012 8:18 am
- Forum: Modding
- Topic: help with scripting needed!
- Replies: 4
- Views: 3818
help with scripting needed!
I would like to spawn two torches inside empty torch holders when a pressure plate is pressed ,
and another script for checking if those two torches are placed in two other torch holders,
also i'd like to know how to make an altar accept a dagger for triggering an event..........
and another script for checking if those two torches are placed in two other torch holders,
also i'd like to know how to make an altar accept a dagger for triggering an event..........
- Mon Sep 17, 2012 7:31 am
- Forum: Modding
- Topic: making your own items
- Replies: 1
- Views: 2284
making your own items
where can i find the item attributes?
i was trying to make a magical_ancient_axe, but i don't know the attack power for the original "ancient_axe"....
a list of possible damage types and whatever other attributes for items would be GREAT!!!!!
i was trying to make a magical_ancient_axe, but i don't know the attack power for the original "ancient_axe"....
a list of possible damage types and whatever other attributes for items would be GREAT!!!!!
- Mon Sep 17, 2012 6:54 am
- Forum: Modding
- Topic: how to create the next level in dungeon
- Replies: 3
- Views: 3435
Re: how to create the next level in dungeon
GReat Thanks!!!
- Mon Sep 17, 2012 6:42 am
- Forum: Modding
- Topic: Daemon eye socket problem.
- Replies: 8
- Views: 7536
Re: Daemon eye socket problem.
thanks petri! i now have Multi colour daemonheadsockets!!!!!!
- Mon Sep 17, 2012 6:40 am
- Forum: Modding
- Topic: how to create the next level in dungeon
- Replies: 3
- Views: 3435
how to create the next level in dungeon
i'm kinda lost .... I don't know how to add a Dungeon Level 2 to the editor...
any help?
any help?