Search found 10 matches

by Fuzzyfrank
Sun Dec 23, 2012 10:03 pm
Forum: Modding
Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
Replies: 104
Views: 79925

Re: Lets join forces and build out The Legend of Grimrock Wo

If we're going to do this, we might want to have some people allocated a code/mod devs, while others as builders.
by Fuzzyfrank
Sun Dec 23, 2012 3:55 am
Forum: Modding
Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
Replies: 104
Views: 79925

Re: Lets join forces and build out The Legend of Grimrock Wo

Are we actually going to attempt this? With the outdoor tileset, it might be possible. EDIT: A tileset like this might be good. http://grimrock.nexusmods.com/mods/153 Yes, I believe some of us are actually going to try to do this. Call it madness, but some times you just gotta try. I'm not calling ...
by Fuzzyfrank
Sun Dec 23, 2012 12:48 am
Forum: Modding
Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
Replies: 104
Views: 79925

Re: Lets join forces and build out The Legend of Grimrock Wo

Are we actually going to attempt this? With the outdoor tileset, it might be possible.

EDIT: A tileset like this might be good. http://grimrock.nexusmods.com/mods/153
by Fuzzyfrank
Mon Sep 17, 2012 6:37 am
Forum: Modding
Topic: 1 person party script
Replies: 6
Views: 5171

1 person party script

I would really enjoy, along with many others, a script to make it so that no matter what, the party is one person.
by Fuzzyfrank
Sat Sep 15, 2012 3:27 am
Forum: Modding
Topic: [MOD] the warlock (maybe from firetop mountain)
Replies: 67
Views: 78629

Re: warlock of firetop mountain

Shroom wrote:If you need/want a hand with any coding, I would be very interested and happy to help :mrgreen:
Can't do coding, but love the books and would love to put down the base dungeon for Deathtrap if you want to.
by Fuzzyfrank
Sat Sep 15, 2012 1:58 am
Forum: Modding
Topic: Simple Script Problem
Replies: 1
Views: 2148

Simple Script Problem

Hey, I have a problem that is probably pretty easy to fix.

I have this code:
party:getChampion(1):removeItem(7)

How do I get this code to run as soon as the player starts?

Thanks, Fuzzyfrank.
by Fuzzyfrank
Sat Sep 15, 2012 1:47 am
Forum: Modding
Topic: Inventory help
Replies: 10
Views: 6964

Re: Inventory help

How would I say it so it would remove the torch from Contar Stoneskull's left hand? Assuming Contar is the first champion in the party: party:getChampion(1):removeItem(7) 7 is the slot number of the left hand, defined in Champion:insertItem()'s documentation. Thank you. I'm new to scripting. Sorry ...
by Fuzzyfrank
Fri Sep 14, 2012 2:52 pm
Forum: Modding
Topic: Inventory help
Replies: 10
Views: 6964

Re: Inventory help

petri wrote:The scripting interface provides access to champions.
http://www.grimrock.net/modding/scripting-reference/
Thank You.

EDIT: for the line of code

Champion():removeItem(slot)

How would I say it so it would remove the torch from Contar Stoneskull's left hand?
by Fuzzyfrank
Fri Sep 14, 2012 5:19 am
Forum: Modding
Topic: Inventory help
Replies: 10
Views: 6964

Re: Inventory help

Lmaoboat wrote:Since I have a similar question, how do you make it so the default party is one person, like Toorum.
Good question, I wonder that too.
by Fuzzyfrank
Fri Sep 14, 2012 5:00 am
Forum: Modding
Topic: Inventory help
Replies: 10
Views: 6964

Inventory help

Hey guys, this is a simple question, is it possible to edit the starting inventory of characters? If so, how? Thanks, Fuzzyfrank. EDIT: Also, how do i change the wall textures, thanks again, Fuzzyfrank. EDIT 2: Nevermind about the second one, I got it. Under project, right click the level and then c...