Search found 10 matches
- Sun Dec 23, 2012 10:03 pm
- Forum: Modding
- Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
- Replies: 104
- Views: 79925
Re: Lets join forces and build out The Legend of Grimrock Wo
If we're going to do this, we might want to have some people allocated a code/mod devs, while others as builders.
- Sun Dec 23, 2012 3:55 am
- Forum: Modding
- Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
- Replies: 104
- Views: 79925
Re: Lets join forces and build out The Legend of Grimrock Wo
Are we actually going to attempt this? With the outdoor tileset, it might be possible. EDIT: A tileset like this might be good. http://grimrock.nexusmods.com/mods/153 Yes, I believe some of us are actually going to try to do this. Call it madness, but some times you just gotta try. I'm not calling ...
- Sun Dec 23, 2012 12:48 am
- Forum: Modding
- Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
- Replies: 104
- Views: 79925
Re: Lets join forces and build out The Legend of Grimrock Wo
Are we actually going to attempt this? With the outdoor tileset, it might be possible.
EDIT: A tileset like this might be good. http://grimrock.nexusmods.com/mods/153
EDIT: A tileset like this might be good. http://grimrock.nexusmods.com/mods/153
- Mon Sep 17, 2012 6:37 am
- Forum: Modding
- Topic: 1 person party script
- Replies: 6
- Views: 5171
1 person party script
I would really enjoy, along with many others, a script to make it so that no matter what, the party is one person.
- Sat Sep 15, 2012 3:27 am
- Forum: Modding
- Topic: [MOD] the warlock (maybe from firetop mountain)
- Replies: 67
- Views: 78629
Re: warlock of firetop mountain
Can't do coding, but love the books and would love to put down the base dungeon for Deathtrap if you want to.Shroom wrote:If you need/want a hand with any coding, I would be very interested and happy to help
- Sat Sep 15, 2012 1:58 am
- Forum: Modding
- Topic: Simple Script Problem
- Replies: 1
- Views: 2148
Simple Script Problem
Hey, I have a problem that is probably pretty easy to fix.
I have this code:
party:getChampion(1):removeItem(7)
How do I get this code to run as soon as the player starts?
Thanks, Fuzzyfrank.
I have this code:
party:getChampion(1):removeItem(7)
How do I get this code to run as soon as the player starts?
Thanks, Fuzzyfrank.
- Sat Sep 15, 2012 1:47 am
- Forum: Modding
- Topic: Inventory help
- Replies: 10
- Views: 6964
Re: Inventory help
How would I say it so it would remove the torch from Contar Stoneskull's left hand? Assuming Contar is the first champion in the party: party:getChampion(1):removeItem(7) 7 is the slot number of the left hand, defined in Champion:insertItem()'s documentation. Thank you. I'm new to scripting. Sorry ...
- Fri Sep 14, 2012 2:52 pm
- Forum: Modding
- Topic: Inventory help
- Replies: 10
- Views: 6964
Re: Inventory help
Thank You.petri wrote:The scripting interface provides access to champions.
http://www.grimrock.net/modding/scripting-reference/
EDIT: for the line of code
Champion():removeItem(slot)
How would I say it so it would remove the torch from Contar Stoneskull's left hand?
- Fri Sep 14, 2012 5:19 am
- Forum: Modding
- Topic: Inventory help
- Replies: 10
- Views: 6964
Re: Inventory help
Good question, I wonder that too.Lmaoboat wrote:Since I have a similar question, how do you make it so the default party is one person, like Toorum.
- Fri Sep 14, 2012 5:00 am
- Forum: Modding
- Topic: Inventory help
- Replies: 10
- Views: 6964
Inventory help
Hey guys, this is a simple question, is it possible to edit the starting inventory of characters? If so, how? Thanks, Fuzzyfrank. EDIT: Also, how do i change the wall textures, thanks again, Fuzzyfrank. EDIT 2: Nevermind about the second one, I got it. Under project, right click the level and then c...