Search found 34 matches
- Thu Sep 27, 2012 6:26 pm
- Forum: Modding
- Topic: Beta-1.2.11 now available!
- Replies: 35
- Views: 21980
Re: Beta-1.2.11 now available!
i ran into the same thing montis, used the timer work around as well =)
- Wed Sep 26, 2012 10:36 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 649658
Re: [WIP] Grimrock Model Tookit
nice work on this so far john!
@Batty: the uggardian fire thing is something the guys know about and are working on at the moment. (unless they forgot ^_^)
@Batty: the uggardian fire thing is something the guys know about and are working on at the moment. (unless they forgot ^_^)
- Tue Sep 25, 2012 10:52 pm
- Forum: Modding
- Topic: Tome Library
- Replies: 49
- Views: 50293
Re: Tome Library
very nicely done ixnatifual.
the randomtome table is a very appealing way of dealing with random loot, i might make use of it in a dungeon or two =)
although i guess it'd require a bit more work to make some items more likely than others.
the randomtome table is a very appealing way of dealing with random loot, i might make use of it in a dungeon or two =)
although i guess it'd require a bit more work to make some items more likely than others.
- Tue Sep 25, 2012 10:41 pm
- Forum: Modding
- Topic: How to check which item is in alcove?
- Replies: 75
- Views: 67699
Re: How to check which item is in alcove?
the problem is when checking containedItems, the function basically fails if there's nothing there. this works: function gemCheckblue() if alcoveblue:getItemCount() ~= 0 then for i in alcoveblue:containedItems() do if i.name == "blue_gem" then doorblue:open() end end else doorblue:close() ...
- Tue Sep 25, 2012 10:28 pm
- Forum: Modding
- Topic: Grimrock.exe stopped working
- Replies: 45
- Views: 35190
Re: Grimrock.exe stopped working
no crashes so far =)
good job petri! you've earned yourself a slice of blueberry pie!
good job petri! you've earned yourself a slice of blueberry pie!
- Sun Sep 23, 2012 1:00 am
- Forum: Modding
- Topic: How long do you like it?
- Replies: 6
- Views: 5448
How long do you like it?
(Hope you liked the suggestive title ^_^) I've been working on a few different dungeons, mainly experimenting on the editor. But I was wondering about the length of user made dungeons. Of course at the moment noone has made any truly epicly long dungeons, simply because we haven't had the time, and ...
- Sun Sep 23, 2012 12:43 am
- Forum: Modding
- Topic: Why does a cloned Orb of Radiance not glow?
- Replies: 6
- Views: 6005
Re: Why does a cloned Orb of Radiance not glow?
same reason a cloned uggardian isn't on fire i guess ^_^
hardcoded elements =)
hardcoded elements =)
- Sun Sep 23, 2012 12:39 am
- Forum: Modding
- Topic: Grimrock stats spreadsheet
- Replies: 35
- Views: 49125
Re: Grimrock stats spreadsheet
this is a very useful spreadsheet billick, really helps with figuring out what's appropriate loot quickly ^_^
and reminding me what i forget to add
and reminding me what i forget to add
- Sat Sep 22, 2012 1:28 am
- Forum: Modding
- Topic: Grimrock.exe stopped working
- Replies: 45
- Views: 35190
Re: Grimrock.exe stopped working
just to say i've been having the same issue since starting =(
basically nothing different to what other people are describing.
of course... this hasn't stopped me from using it ^_^
just makes me save alot more often
but it is annoying having to restart the program every half hour or so.
basically nothing different to what other people are describing.
of course... this hasn't stopped me from using it ^_^
just makes me save alot more often
but it is annoying having to restart the program every half hour or so.
- Sat Sep 22, 2012 1:22 am
- Forum: Modding
- Topic: Grimrock Editor VIDEO TUTORIALS
- Replies: 36
- Views: 35011
Re: Grimrock Editor VIDEO TUTORIALS
good job komag, i'm sure this will be helpful for lots of people =)