Search found 13 matches
- Sun Sep 23, 2012 9:32 am
- Forum: Modding
- Topic: [Script] SetDefaultParty (SDP)
- Replies: 22
- Views: 27027
Re: [Script] SetDefaultParty (SDP)
Did you find a way to choose the traits?
- Mon Sep 17, 2012 5:16 pm
- Forum: Modding
- Topic: couple of weird lighting things... maybe bugs.
- Replies: 14
- Views: 12580
Re: couple of weird lighting things... maybe bugs.
lightColor = {1,0.5,0} does not work.
But, thank you for the code above!
Anyone know how to succeed with a 3D Vector"?
But, thank you for the code above!
Anyone know how to succeed with a 3D Vector"?
- Mon Sep 17, 2012 11:14 am
- Forum: Modding
- Topic: couple of weird lighting things... maybe bugs.
- Replies: 14
- Views: 12580
Re: couple of weird lighting things... maybe bugs.
Please, could you give an example of how to change a feature of this lightsource?
- Sun Sep 16, 2012 8:28 pm
- Forum: Modding
- Topic: A little script to change the default party.
- Replies: 16
- Views: 13540
Re: A little script to change the default party.
Thanks for the answer! But, I can not do it ... Whatever the place where I put my picture in the folder mod_assets (or its subfolders) in. Tga or. Dds (or both), that it makes me not found... I note that creating a mage lizardman in slot 2 (with portrait : nil), I have a portrait of minotaur with th...
- Sun Sep 16, 2012 6:43 pm
- Forum: Modding
- Topic: A little script to change the default party.
- Replies: 16
- Views: 13540
Re: A little script to change the default party.
You do not know the name of the original portraits? And where to put new portraits in our mod?
This is for use in this great script of course.
This is for use in this great script of course.
- Sat Sep 15, 2012 7:35 pm
- Forum: Modding
- Topic: How can we make disappear/deleting/move an element?
- Replies: 5
- Views: 4833
Re: How can we make disappear/deleting/move an element?
Okay, a simple "temple_ceiling_lamp_3: deactivate ()" is enough to turn off the light ...
- Sat Sep 15, 2012 6:21 pm
- Forum: Modding
- Topic: Run a script automatically when the game starts?
- Replies: 5
- Views: 6540
Re: Run a script automatically when the game starts?
Thank You!!!
- Sat Sep 15, 2012 6:11 pm
- Forum: Modding
- Topic: Run a script automatically when the game starts?
- Replies: 5
- Views: 6540
Run a script automatically when the game starts?
To equip the team or delete a champion, etc.
I tried in init.lua, but it does not work.
An idea?
I tried in init.lua, but it does not work.
An idea?
- Sat Sep 15, 2012 4:50 pm
- Forum: Modding
- Topic: How can we make disappear/deleting/move an element?
- Replies: 5
- Views: 4833
Re: How can we make disappear/deleting/move an element?
Really, I can not do it. I created an item "FX" (ID : fx_1) and a plaque, and a script I linked to the plate. function eclairage() fx_1:setLight(0, 0, 1, 10, 2, 20, false) end I get : attempt to index global 'fx_1' (a nil value) Anyone know how to rectify this error? Or known to have a fx ...
- Fri Sep 14, 2012 6:32 am
- Forum: Modding
- Topic: How can we make disappear/deleting/move an element?
- Replies: 5
- Views: 4833
Re: How can we make disappear/deleting/move an element?
I can not do it yet but thank you for the suggestion!