Search found 62 matches
- Sat Sep 22, 2012 7:29 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321593
Re: EDITOR Feature Requests (not bugs!)
For a count down timer, can't you just set a negative number as the initial value, then count up to zero.
- Fri Sep 21, 2012 10:21 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 62861
Re: Editing challenge - Reward for Winner
I already have FTL, but I'll take part in the spirit of the competition atleast just to see what I can come up with. :mrgreen: Remember you could always trade it. I'd also be willing to negotiate on an = or lesser value game over steam. Nah If I won (which I won't :p There are much better Dungeon m...
- Fri Sep 21, 2012 5:48 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 62861
Re: Editing challenge - Reward for Winner
I already have FTL, but I'll take part in the spirit of the competition atleast just to see what I can come up with.
- Thu Sep 20, 2012 10:56 pm
- Forum: Modding
- Topic: Post your mods
- Replies: 114
- Views: 115635
Re: Post your mods
I've finally gotten around to publishing v0.2 of Horror of Wybluff Steam Workshop link is : http://steamcommunity.com/sharedfiles/filedetails/?id=95952568 Sorry but no Nexus link until I've finished. Or at least not until half the Crawl is done. Summary: Updated: Now includes Floor 2 which includes:...
- Thu Sep 20, 2012 9:45 pm
- Forum: Modding
- Topic: Formatting hudPrint("")
- Replies: 1
- Views: 2668
Formatting hudPrint("")
Code: Select all
function title()
hudPrint (" ")
hudPrint (" ")
hudPrint (" ")
hudPrint ("The Horror of Wybluff")
end
- Thu Sep 20, 2012 9:21 pm
- Forum: Grimrock 1 Discussion
- Topic: I Just have to say...
- Replies: 3
- Views: 4331
I Just have to say...
... with the amount of content being whipped up on the Modding subforum alone... Us Grimrock delvers will have a lot of content to be going through and not just new dungeons either! - Lord Garth has 16 sets of armour and weapons on the go, with more planned. -- The Script Repository grows everyday, ...
- Thu Sep 20, 2012 8:57 pm
- Forum: Modding
- Topic: Return to Inventory
- Replies: 35
- Views: 33134
Re: Return to Inventory
Yeah I noticed that afterward :p
- Thu Sep 20, 2012 8:47 pm
- Forum: Modding
- Topic: Return to Inventory
- Replies: 35
- Views: 33134
Re: Return to Inventory
using your revised script I've added a couple of things: 1. Flavoured the text up a bit. 2. Added a sound function itemCheck(item) -- checks for the item in champions hands for champ = 1,4 do for slot = 7,8 do x = party:getChampion(champ):getItem(slot) if x ~= nil then if x.name == item then -- if f...
- Thu Sep 20, 2012 8:34 pm
- Forum: Modding
- Topic: Return to Inventory
- Replies: 35
- Views: 33134
Re: Return to Inventory
Yup Montis that fixed it.
Great job guys! You all well and truly 'd it
Great job guys! You all well and truly 'd it
- Thu Sep 20, 2012 8:26 pm
- Forum: Modding
- Topic: Return to Inventory
- Replies: 35
- Views: 33134
Re: Return to Inventory
Now that I fixed the player/party bug. Ive found another.
Torch Multiplication!
It takes the one torch off you, but then drops 4 (1 for each player).
If it takes four off you, it drops 8.
If it takes 8 off you it places 32.
Conditions:
All inventory full. Floor space empty.
Torch Multiplication!
It takes the one torch off you, but then drops 4 (1 for each player).
If it takes four off you, it drops 8.
If it takes 8 off you it places 32.
Conditions:
All inventory full. Floor space empty.