Search found 12 matches
- Wed Sep 19, 2012 12:15 pm
- Forum: Modding
- Topic: Champions as monsters?
- Replies: 1
- Views: 2105
Champions as monsters?
Is it possible to use the "champions" as monsters?
- Tue Sep 18, 2012 7:35 pm
- Forum: Modding
- Topic: Example dungeon: This Rotten Place source files available
- Replies: 2
- Views: 3947
- Tue Sep 18, 2012 7:32 pm
- Forum: Modding
- Topic: XP from monsters for whole party?
- Replies: 5
- Views: 4584
Re: XP from monsters for whole party?
Good to know, thanks Petri.
- Tue Sep 18, 2012 5:17 pm
- Forum: Modding
- Topic: XP from monsters for whole party?
- Replies: 5
- Views: 4584
XP from monsters for whole party?
In the base game monsters give XP only to party members which successfully deal damage, is this hardcoded in the engine or is it something like monsters are coded that way and it could be overwritten via scripts?
- Tue Sep 18, 2012 11:15 am
- Forum: Modding
- Topic: Using a different material for default monster?
- Replies: 4
- Views: 4239
Re: Using a different material for default monster?
I was afraid that was the case. I wanted to have two different looking spiders so as to indicate that they were of different difficulty/ability. It was an attempt to differentiate the limited selection of monsters available, effectively making more monsters available. Hopefully the selection will ex...
- Mon Sep 17, 2012 11:19 am
- Forum: Modding
- Topic: Post your mods
- Replies: 114
- Views: 115609
Re: Post your mods
We might need a generic "post your mod here" -thread so I thought I'd kick things off with something I made this morning (I woke up way too early :) ) This Rotten Place edit: added nexus mods link Antti, any chance you could release the dungeon + lua files so we can see how you made the d...
- Sat Sep 15, 2012 2:11 pm
- Forum: Modding
- Topic: Default monster statistics?
- Replies: 3
- Views: 3297
Re: Default monster statistics?
That's only for the model, textures ect, not it's actual statistics, please read post before replying.
- Sat Sep 15, 2012 12:29 pm
- Forum: Modding
- Topic: Default monster statistics?
- Replies: 3
- Views: 3297
Default monster statistics?
Couldn't find this in the modding references, is there a list available for all monsters?
Looking for values such as their default HP, damage, ect.
Looking for values such as their default HP, damage, ect.
- Sat Sep 15, 2012 11:36 am
- Forum: Modding
- Topic: Using a different material for default monster?
- Replies: 4
- Views: 4239
Re: Using a different material for default monster?
Could you give an example?
- Sat Sep 15, 2012 2:49 am
- Forum: Modding
- Topic: Using a different material for default monster?
- Replies: 4
- Views: 4239
Using a different material for default monster?
Is there a way to overwrite which material an object/item/monster uses Example dungeon.lua spawn("weak_spider", 1, 10, 9, 3, "weak_spider1") monster.lua cloneObject{ name = "weak_spider", baseObject = "spider", health = 1, } materials.lua and then define a dif...