Search found 12 matches

by Aexrael
Wed Sep 19, 2012 12:15 pm
Forum: Modding
Topic: Champions as monsters?
Replies: 1
Views: 2105

Champions as monsters?

Is it possible to use the "champions" as monsters?
by Aexrael
Tue Sep 18, 2012 7:32 pm
Forum: Modding
Topic: XP from monsters for whole party?
Replies: 5
Views: 4584

Re: XP from monsters for whole party?

Good to know, thanks Petri.
by Aexrael
Tue Sep 18, 2012 5:17 pm
Forum: Modding
Topic: XP from monsters for whole party?
Replies: 5
Views: 4584

XP from monsters for whole party?

In the base game monsters give XP only to party members which successfully deal damage, is this hardcoded in the engine or is it something like monsters are coded that way and it could be overwritten via scripts?
by Aexrael
Tue Sep 18, 2012 11:15 am
Forum: Modding
Topic: Using a different material for default monster?
Replies: 4
Views: 4239

Re: Using a different material for default monster?

I was afraid that was the case. I wanted to have two different looking spiders so as to indicate that they were of different difficulty/ability. It was an attempt to differentiate the limited selection of monsters available, effectively making more monsters available. Hopefully the selection will ex...
by Aexrael
Mon Sep 17, 2012 11:19 am
Forum: Modding
Topic: Post your mods
Replies: 114
Views: 115609

Re: Post your mods

We might need a generic "post your mod here" -thread so I thought I'd kick things off with something I made this morning (I woke up way too early :) ) This Rotten Place edit: added nexus mods link Antti, any chance you could release the dungeon + lua files so we can see how you made the d...
by Aexrael
Sat Sep 15, 2012 2:11 pm
Forum: Modding
Topic: Default monster statistics?
Replies: 3
Views: 3297

Re: Default monster statistics?

That's only for the model, textures ect, not it's actual statistics, please read post before replying.
by Aexrael
Sat Sep 15, 2012 12:29 pm
Forum: Modding
Topic: Default monster statistics?
Replies: 3
Views: 3297

Default monster statistics?

Couldn't find this in the modding references, is there a list available for all monsters?

Looking for values such as their default HP, damage, ect.
by Aexrael
Sat Sep 15, 2012 11:36 am
Forum: Modding
Topic: Using a different material for default monster?
Replies: 4
Views: 4239

Re: Using a different material for default monster?

Could you give an example?
by Aexrael
Sat Sep 15, 2012 2:49 am
Forum: Modding
Topic: Using a different material for default monster?
Replies: 4
Views: 4239

Using a different material for default monster?

Is there a way to overwrite which material an object/item/monster uses Example dungeon.lua spawn("weak_spider", 1, 10, 9, 3, "weak_spider1") monster.lua cloneObject{ name = "weak_spider", baseObject = "spider", health = 1, } materials.lua and then define a dif...