Search found 10 matches
- Sat Oct 18, 2014 6:11 am
- Forum: Gameplay Hints
- Topic: Stuck in the library of the Castle Nex
- Replies: 7
- Views: 23002
Re: Stuck in the library of the Castle Nex
ok Im using that combination and I just dont get it. All i get when i click the crystal is a series of clicks and the gate does not open. UPDATE: got it you have to do it a specific order 1) start with all switch up left=west, center=north, right=east 2) north switch down, push button, switch up (wi...
- Fri Oct 17, 2014 5:52 pm
- Forum: Gameplay Hints
- Topic: 2 secrets in reservoir
- Replies: 15
- Views: 17704
Re: 2 secrets in reservoir
anyone know where this map is? I've cleared the entire sewers and the only spot i cant get into is that room with the chest.
- Thu Oct 16, 2014 7:44 pm
- Forum: Gameplay Hints
- Topic: The Archives - Switch/Language/Sign Puzzle
- Replies: 12
- Views: 26714
Re: The Archives - Switch/Language/Sign Puzzle
Im not getting the cipher here, any suggestions on the door labeled storage in this puzzle?
- Thu Oct 16, 2014 5:03 pm
- Forum: Gameplay Hints
- Topic: Stuck in ruins of Desarune
- Replies: 26
- Views: 34448
Re: Stuck in ruins of Desarune
that explains my confusion. I was assuming the combination to open the door was different than the secret. Apparently i need to get some sleep. thanks all.
- Thu Oct 16, 2014 4:51 pm
- Forum: Gameplay Hints
- Topic: Stuck in ruins of Desarune
- Replies: 26
- Views: 34448
Re: Stuck in ruins of Desarune
for me its not an issue of seeing which light is on or off. I got the secret opened. I'm just not able to figure out which plates need weight in order to open the door. I've never had this much trouble with a puzzle and for some reason this one is just got me running in circles.
- Thu Oct 16, 2014 4:11 pm
- Forum: Gameplay Hints
- Topic: Stuck in ruins of Desarune
- Replies: 26
- Views: 34448
Re: Stuck in ruins of Desarune
ok any further help here? Im not sure why this one has me stumped. I cant seem to get the door open.
- Thu Oct 16, 2014 2:46 pm
- Forum: Gameplay Hints
- Topic: [Spoilers] Spells Compendium v1.3
- Replies: 17
- Views: 20196
Re: [Spoilers] Spells Compendium v1.3
Any chance you can add a key for those not familiar with the names of each of the runes? Or add a grid to each spell for easy reference?
something like this would be good.
[x][-][-]
[-][-][-]
[-][-][-]
something like this would be good.
[x][-][-]
[-][-][-]
[-][-][-]
- Wed Sep 12, 2012 11:23 pm
- Forum: Modding
- Topic: index ref doc
- Replies: 1
- Views: 2863
index ref doc
Is ther a master reference doc for all the objects and items available in the editor? I'm looking through and dont recognize a lot of the items. it would be helpful if there was a way to look up what an object looks like/does/or stats so we can place things accordingly.
- Wed Sep 12, 2012 11:02 pm
- Forum: Modding
- Topic: fireball trap
- Replies: 4
- Views: 5304
Re: fireball trap
Found the issue. One of my spawners didnt have an activation effect.
- Wed Sep 12, 2012 10:40 pm
- Forum: Modding
- Topic: fireball trap
- Replies: 4
- Views: 5304
fireball trap
so i built a corridor with a series of short side hallways. put a silent pressure plate at the start of the corridor and linked them to spawners set to spawn fireballs. the classic flaming corridor trap. When i try to preview it. The created shuts down. no errors, nothing. When i try to relaunch it ...