Search found 23 matches
- Tue Sep 25, 2012 5:46 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 66674
Re: Editing challenge - Reward for Winner
How do you enter this contest?
- Tue Sep 25, 2012 2:55 pm
- Forum: Modding
- Topic: [MAJOR BUG] Randomly disappearing objects!
- Replies: 5
- Views: 4565
Re: [MAJOR BUG] Randomly disappearing objects!
Goodness . . . I can't make a video of the issue sadly, but I can't seem to reproduce it anymore either. Perhaps I'm going nuts.
- Tue Sep 25, 2012 2:49 pm
- Forum: Modding
- Topic: [MAJOR BUG] Randomly disappearing objects!
- Replies: 5
- Views: 4565
[MAJOR BUG] Randomly disappearing objects!
When I put an object directly atop another and then try to select one, the one I didn't select disappears. At first I thought I'd deleted it but when I put another in a different place and try to select it then the other one reappears and the one I just put disappears. I'm not sure if I'm getting it...
- Sun Sep 16, 2012 2:37 pm
- Forum: Modding
- Topic: Stair issue
- Replies: 2
- Views: 3244
Stair issue
My stairs have really bad looking vines on them, almost like they're from the wall behind the stairs . . . is there any way to get rid of them?
- Sun Sep 16, 2012 2:36 pm
- Forum: Modding
- Topic: Counter issue
- Replies: 2
- Views: 3057
Re: Counter issue
I figured it out. I must not have saved.
- Sun Sep 16, 2012 1:37 am
- Forum: Modding
- Topic: Counter issue
- Replies: 2
- Views: 3057
Counter issue
For some the counters I placed reset to zero when I start my map or load it in the editor. I'm not sure if this is a bug or if I'm being dense and not doing it right.
- Sat Sep 15, 2012 1:19 am
- Forum: Modding
- Topic: couple of doubts en the dungeon editor
- Replies: 3
- Views: 3683
Re: couple of doubts en the dungeon editor
1. Select you starting position using the pointer tool. Then use WASD or the arow keys. 2. This is done by either using scripting or a counter. Set the counter to open the door when it's activated and it's initial value to the amount of switchs needed to open the door. Then make each of the switches...
- Fri Sep 14, 2012 5:19 pm
- Forum: Modding
- Topic: Post your mods
- Replies: 114
- Views: 122397
Re: Post your mods
Just got this to a playable point . . . still needs some polishing and a bit of awesome, so have at it folks! http://steamcommunity.com/sharedfiles/filedetails/?id=95987619 Still trying to figure out how to get it up on the nexus . . . but when I do I'll post a link. Let me know what you think and w...
- Fri Sep 14, 2012 3:51 am
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 352305
Re: EDITOR Feature Requests (not bugs!)
- [beta 1.2.10 added this] The ability to reload assets so that you can get new cloned items without closing and opening again. - Better support for illusionary walls, such as a tick box that removes the collision for secret doors. - Allow wall assets to be placed in places that aren't walls. - Hint...
- Thu Sep 13, 2012 4:31 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 352305
Re: EDITOR Feature Requests (not bugs!)
-A way to connect a number of similar objects to the same switch, button, timer, etc. without having to do it individually.