Search found 23 matches

by Fistchandeles
Tue Sep 25, 2012 5:46 pm
Forum: Modding
Topic: EDITING CHALLENGE (WINNER: MONTIS)
Replies: 63
Views: 66674

Re: Editing challenge - Reward for Winner

How do you enter this contest?
by Fistchandeles
Tue Sep 25, 2012 2:55 pm
Forum: Modding
Topic: [MAJOR BUG] Randomly disappearing objects!
Replies: 5
Views: 4565

Re: [MAJOR BUG] Randomly disappearing objects!

Goodness . . . I can't make a video of the issue sadly, but I can't seem to reproduce it anymore either. Perhaps I'm going nuts.
by Fistchandeles
Tue Sep 25, 2012 2:49 pm
Forum: Modding
Topic: [MAJOR BUG] Randomly disappearing objects!
Replies: 5
Views: 4565

[MAJOR BUG] Randomly disappearing objects!

When I put an object directly atop another and then try to select one, the one I didn't select disappears. At first I thought I'd deleted it but when I put another in a different place and try to select it then the other one reappears and the one I just put disappears. I'm not sure if I'm getting it...
by Fistchandeles
Sun Sep 16, 2012 2:37 pm
Forum: Modding
Topic: Stair issue
Replies: 2
Views: 3244

Stair issue

My stairs have really bad looking vines on them, almost like they're from the wall behind the stairs . . . is there any way to get rid of them?
by Fistchandeles
Sun Sep 16, 2012 2:36 pm
Forum: Modding
Topic: Counter issue
Replies: 2
Views: 3057

Re: Counter issue

I figured it out. I must not have saved.
by Fistchandeles
Sun Sep 16, 2012 1:37 am
Forum: Modding
Topic: Counter issue
Replies: 2
Views: 3057

Counter issue

For some the counters I placed reset to zero when I start my map or load it in the editor. I'm not sure if this is a bug or if I'm being dense and not doing it right.
by Fistchandeles
Sat Sep 15, 2012 1:19 am
Forum: Modding
Topic: couple of doubts en the dungeon editor
Replies: 3
Views: 3683

Re: couple of doubts en the dungeon editor

1. Select you starting position using the pointer tool. Then use WASD or the arow keys. 2. This is done by either using scripting or a counter. Set the counter to open the door when it's activated and it's initial value to the amount of switchs needed to open the door. Then make each of the switches...
by Fistchandeles
Fri Sep 14, 2012 5:19 pm
Forum: Modding
Topic: Post your mods
Replies: 114
Views: 122397

Re: Post your mods

Just got this to a playable point . . . still needs some polishing and a bit of awesome, so have at it folks! http://steamcommunity.com/sharedfiles/filedetails/?id=95987619 Still trying to figure out how to get it up on the nexus . . . but when I do I'll post a link. Let me know what you think and w...
by Fistchandeles
Fri Sep 14, 2012 3:51 am
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 352305

Re: EDITOR Feature Requests (not bugs!)

- [beta 1.2.10 added this] The ability to reload assets so that you can get new cloned items without closing and opening again. - Better support for illusionary walls, such as a tick box that removes the collision for secret doors. - Allow wall assets to be placed in places that aren't walls. - Hint...
by Fistchandeles
Thu Sep 13, 2012 4:31 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 352305

Re: EDITOR Feature Requests (not bugs!)

-A way to connect a number of similar objects to the same switch, button, timer, etc. without having to do it individually.