Search found 4 matches

by BuGi
Mon Sep 17, 2012 11:32 am
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 321597

Re: EDITOR Feature Requests (not bugs!)

Altars could use similar "Activate always" toggle that alcoves already have.
by BuGi
Thu Sep 13, 2012 5:50 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 321597

Re: EDITOR Feature Requests (not bugs!)

[beta 1.2.9 added this] Showing the cell coordinates on status bar when having mouse over them would be nice.
by BuGi
Thu Sep 13, 2012 5:40 pm
Forum: Modding
Topic: How to let monsters drop things?
Replies: 19
Views: 17672

Re: How to let monsters drop things?

Did this by cloning the monster I wanted to use and using the onDie hook to spawn an item on its location. For example: cloneObject{ name = "keySnail", baseObject = "snail", onDie = function(self) spawn("iron_key", 2, self.x, self.y, 1, "ironKey1") end, }
by BuGi
Thu Sep 13, 2012 5:05 pm
Forum: Modding
Topic: General Dungeon Editor glitches and problems
Replies: 167
Views: 133426

Re: General Dungeon Editor glitches and problems

SetMouseItem() doesn't accept item IDs, and crashes the game if you try to pass one as parameter. Also if you give it an item that's placed already somewhere on the level, and then player tries to place that item on the ground the game crashes "item is already placed".