Search found 4 matches
- Mon Sep 17, 2012 11:32 am
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321597
Re: EDITOR Feature Requests (not bugs!)
Altars could use similar "Activate always" toggle that alcoves already have.
- Thu Sep 13, 2012 5:50 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321597
Re: EDITOR Feature Requests (not bugs!)
[beta 1.2.9 added this] Showing the cell coordinates on status bar when having mouse over them would be nice.
- Thu Sep 13, 2012 5:40 pm
- Forum: Modding
- Topic: How to let monsters drop things?
- Replies: 19
- Views: 17672
Re: How to let monsters drop things?
Did this by cloning the monster I wanted to use and using the onDie hook to spawn an item on its location. For example: cloneObject{ name = "keySnail", baseObject = "snail", onDie = function(self) spawn("iron_key", 2, self.x, self.y, 1, "ironKey1") end, }
- Thu Sep 13, 2012 5:05 pm
- Forum: Modding
- Topic: General Dungeon Editor glitches and problems
- Replies: 167
- Views: 133426
Re: General Dungeon Editor glitches and problems
SetMouseItem() doesn't accept item IDs, and crashes the game if you try to pass one as parameter. Also if you give it an item that's placed already somewhere on the level, and then player tries to place that item on the ground the game crashes "item is already placed".