Search found 21 matches
- Tue May 01, 2012 3:29 am
- Forum: Gameplay Hints
- Topic: Lvl 7 end room
- Replies: 1
- Views: 2789
Lvl 7 end room
There is a room separated by pits with gargoyles throwing lights at the other side. The light triggers a "strike 3 - you're out" teleport. Are you supposed to play a catcher?
- Tue Apr 24, 2012 8:25 pm
- Forum: Gameplay Hints
- Topic: Dual wielding?
- Replies: 7
- Views: 11892
Re: Dual wielding?
Not sure about this, but I think you get a passive benefit if the weapon provides one.
- Mon Apr 23, 2012 10:25 pm
- Forum: Gameplay Hints
- Topic: Door to Fighter's Challenge on LvL6
- Replies: 31
- Views: 68698
Re: Door to Fighter's Challenge on LvL6
I caved and looked up a solution on how to complete this section, but I'm having a problem: The platform that raises to carry the round key no longer raises as part of the switch sequence. I get trapped in the corner without a way out except down. Does the trap/puzzle stop working normally if you h...
- Mon Apr 23, 2012 10:20 pm
- Forum: Gameplay Hints
- Topic: Lvl 6 Walkabout
- Replies: 7
- Views: 25973
Re: Lvl 6 Walkabout
mabd wrote:But is there a specific order you need to step on them? or just in circles over and over? I kept going one way, then another, then through the middle and at one point stuff happened, but I never really understood what I did right lol
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I just kept walking clock wise around the outer edge.
- Mon Apr 23, 2012 10:17 pm
- Forum: Gameplay Hints
- Topic: Lvl 6 Walkabout
- Replies: 7
- Views: 25973
Re: Lvl 6 Walkabout
Darklord wrote:Daniel.SpoilerShowIncidentally if they still make a noise when you step on them then just keep walking, there's more stuff to find!
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Two things happened:
1. A soldier appeared. Kept going after killing him.
2. A bag with goodies appeared. After, I did not hear any clicks. Was there more?
1. A soldier appeared. Kept going after killing him.
2. A bag with goodies appeared. After, I did not hear any clicks. Was there more?
- Mon Apr 23, 2012 5:52 pm
- Forum: Gameplay Hints
- Topic: How did you spec your STANDARD party?
- Replies: 2
- Views: 4116
Re: How did you spec your STANDARD party?
Human fighter - heavy armor, max swords
Minotaur fighter - heavy armor, max athletics
lizard rogue - daggers, assasiantion,
human wizard - little bit of everything (when replaying on hard I will focus more)
Minotaur fighter - heavy armor, max athletics
lizard rogue - daggers, assasiantion,
human wizard - little bit of everything (when replaying on hard I will focus more)
- Mon Apr 23, 2012 5:40 pm
- Forum: Gameplay Hints
- Topic: Lvl 6 Walkabout
- Replies: 7
- Views: 25973
Re: Lvl 6 Walkabout
Thanks, sometimes I just need to have things spelled outChiller wrote:SpoilerShowWalk around in circles on the aforementioned triggers until stuff happens
- Sun Apr 22, 2012 3:31 pm
- Forum: Gameplay Hints
- Topic: Level 6: Mage`s entrance
- Replies: 5
- Views: 7779
Re: Level 6: Mage`s entrance
Subject-203 wrote:Thanks for the help!
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You may be able to use the fire skeletons too
- Sat Apr 21, 2012 3:58 am
- Forum: Gameplay Hints
- Topic: Fighter's Challenge Strategies!! Level 6 to 5 secret
- Replies: 35
- Views: 63389
Re: Fighter's Challenge Strategies!! Level 6 to 5 secret
Man, I just finished it on normal, am so glad I did not decide to play the game on hard for the first time. Kudos to you guys beating this on hard.
- Sat Apr 21, 2012 3:52 am
- Forum: Gameplay Hints
- Topic: Lvl 6 Walkabout
- Replies: 7
- Views: 25973
Lvl 6 Walkabout
What is the purpose of the walk about section? There seem to be 3 invisible pressure plates, but nothing ever happens when stepping on them. See image below
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