Search found 56 matches
- Tue Oct 16, 2012 1:56 pm
- Forum: Modding
- Topic: [Bug]Champion:setStatMax(stat,value)
- Replies: 4
- Views: 5053
Re: [Bug]Champion:setStatMax(stat,value)
I had the same problem with the sdp back then but it worked fine on the champion when i changed from "Champion:setStatMax(stat, value)" to "Champion:setStat(stat, value)", somehow there is a problem when you try to change the max stat of the resistances.
- Sun Oct 14, 2012 5:10 pm
- Forum: Modding
- Topic: Dungeon editor problem
- Replies: 8
- Views: 7197
Re: Dungeon editor problem
glad that it helpedMYNAMEIS wrote:WOW
vey big thanks, man!
it's working now!
- Sun Oct 14, 2012 4:50 pm
- Forum: Modding
- Topic: Dungeon editor problem
- Replies: 8
- Views: 7197
Re: Dungeon editor problem
Yeah with notepad you just see empty " " because it can't display the correct ascii code.
Just press Ctrl+A to select everything and paste the thing above.
Just press Ctrl+A to select everything and paste the thing above.
- Sun Oct 14, 2012 4:10 pm
- Forum: Modding
- Topic: Dungeon editor problem
- Replies: 8
- Views: 7197
Re: Dungeon editor problem
Um somehow this file only contains NUL's, can you open this with a texteditor and look inside? if it only shows spaces or NUL's (depends on your texteditor) replace it with: -- This file has been generated by Dungeon Editor beta-1.2.7 dungeonName "testingmap" author "MYNAMEIS" de...
- Sun Oct 14, 2012 3:17 pm
- Forum: Modding
- Topic: Dungeon editor problem
- Replies: 8
- Views: 7197
Re: Dungeon editor problem
Can you post the "testingmap.dungeon_editor" file? Sounds like something is wrong there.
- Sun Oct 14, 2012 2:06 pm
- Forum: Modding
- Topic: GrimWiki User Registration
- Replies: 34
- Views: 160855
Re: GrimWiki User Registration
Want a wiki account too
- Sat Oct 13, 2012 3:24 pm
- Forum: Modding
- Topic: As usual i can't get how to do the simplest things :D
- Replies: 10
- Views: 9014
Re: As usual i can't get how to do the simplest things :D
Alternate, function killateleport() Teleporter_21:destroy() Teleporter_24:destroy() Teleporter_23:destroy() Teleporter_26:destroy() Teleporter_25:destroy() Teleporter_27:destroy() Teleporter_30:destroy() Teleporter_31:destroy() end end And just add a connector from the pressureplate to the script e...
- Thu Oct 11, 2012 6:26 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 62862
Re: EDITING CHALLENGE (WINNER: MONTIS)
gratulations^^
- Mon Oct 08, 2012 6:09 pm
- Forum: Modding
- Topic: Help: replacing empty item with new one?
- Replies: 3
- Views: 3804
Re: Help: replacing empty item with new one?
So my plan is to fill a used venom edge by spawning a "venom_edge" when "venom_edge_empty" is placed on altar. What am I doing wrong? Here's my script: function venomFill() for i in altarPoison:containedItems() do if i.name == "venom_edge_empty" then venom_edge_empty:d...
- Sun Oct 07, 2012 12:11 pm
- Forum: Modding
- Topic: EDITING CHALLENGE (WINNER: MONTIS)
- Replies: 63
- Views: 62862
Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
+1 for Hypercube