I'm still lurking in the dark
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Re: monsters
Hello folks! Does anyone happen to have my old import/export maxscript? I lost the computer on which it was developed and I was dismayed to find that I'd cleared it off my dropbox at some point. :( Apologies for broken links from there. If someone has it and is willing to send to me, I can update f...
- Fri Feb 09, 2018 7:41 pm
- Forum: Mod Creation
- Topic: Intro And Some Questions On Modding
- Replies: 4
- Views: 8614
Re: Intro And Some Questions On Modding
Custom video:
Use Grimrock I guide: http://www.grimrock.net/modding/creating-cinematics/
Read this topic: viewtopic.php?f=22&t=9425
Custom Item:
https://www.youtube.com/watch?v=7L8Epms ... e=youtu.be
Use Grimrock I guide: http://www.grimrock.net/modding/creating-cinematics/
Read this topic: viewtopic.php?f=22&t=9425
Custom Item:
https://www.youtube.com/watch?v=7L8Epms ... e=youtu.be
- Thu Nov 02, 2017 3:07 pm
- Forum: Mod Creation
- Topic: Leki - [Attentat 1942]
- Replies: 7
- Views: 13398
Attentat 1942 on STEAM
Hi guys, I just wanna thank you all for your votes. Our interactive adveture game "Attentat 1942", based on true story, is now on Steam! ATTENTAT 1942 Homepage ATTENTAT 1942 on STEAM http://www.youtube.com/v/v1ROgDfthXA?rel=0;allowfullscreen="true";vq="large";framebord...
- Sat Oct 28, 2017 12:12 pm
- Forum: Mod Creation
- Topic: How to improve my flamethrower ?
- Replies: 7
- Views: 10210
Re: How to improve my flamethrower ?
Can you share more info abyout that weapon? There is more possible ways how to solve this issue, but it depends on that weapon and whole modification. If you are working on "Aliens", then you can use firearm component in some way, or you can use projectile insteed of spell etc.
- Wed Sep 13, 2017 11:54 pm
- Forum: Mod Creation
- Topic: to freeze monster groups
- Replies: 9
- Views: 13522
Re: to freeze monster groups
Hello. I noticed that in Grimrock 2 it is not possible to freeze monster groups. In your opinion, is it possible to allow freezing monster groups modifying some scripts in my custom dungeon ? How could it be possible ? Thank you. you are looking for: monster:setCondition("frozen", 4) just...
- Tue May 23, 2017 2:13 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189511
Re: Ask a simple question, get a simple answer
I have a simple question and would be happy about a simple answer and maybe a solution! Why is this always false? a and b are Equal! function vectorcheck() local a = vec(6.289999, 2.240000, 9.000000, 0.000000) local b = vec(6.289999, 2.240000, 9.000000, 0.000000) if a == b then print("true&quo...
- Tue Mar 21, 2017 1:58 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189511
Re: Ask a simple question, get a simple answer
...try this one to convert animations (not sure if it's LoG>LoG2 or LoG2>LoG):
GrimAnimConverter.exe inputfile [outputfile]
Tool is here.
GrimAnimConverter.exe inputfile [outputfile]
Tool is here.
- Sun Mar 19, 2017 9:21 pm
- Forum: Mod Creation
- Topic: Leki - [Attentat 1942]
- Replies: 7
- Views: 13398
Re: Leki - [Attentat 1942]
...děkuji. Pokud nechcete čekat, zda to výjde na Steamu, lze koupit už teď, z webu FF UK za vskutku přijatelnou cenu. Na Steam a další obchody se to zkouší dávat jako doplňková nabídka
https://e-shop.ff.cuni.cz/hry/ceskoslov ... entat-1159
https://e-shop.ff.cuni.cz/hry/ceskoslov ... entat-1159
- Fri Mar 17, 2017 11:46 am
- Forum: Mod Creation
- Topic: Leki - [Attentat 1942]
- Replies: 7
- Views: 13398
Re: Leki - [Attentat 1942]
...we have our inhouse developed engine (it's online, colaborative, supports video dialogs, minigames or animated sequences etc). So - no "external tools". Development of the engine/editor was part of the project (some guys from faculty of mahematics and physics worked on it as a part of ...