Search found 539 matches

by Leki
Mon Jan 07, 2013 3:15 am
Forum: Modding
Topic: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)
Replies: 55
Views: 46914

Re: [WIP] TOMBS OF WINTERFELL

New picture.
It's Village of Winterfell - Main square scene.
SpoilerShow
Image
by Leki
Sun Jan 06, 2013 7:27 pm
Forum: Modding
Topic: onAttack problem
Replies: 6
Views: 4222

Re: onAttack problem

you could always pass it all to a function in your dungeon instead of in that lua file, so you have more info with crashes and also won't crash totally, just stop preview. cloneObject{ name = "party", baseObject = "party", onAttack = function(champion, weapon) attackScript.doAtt...
by Leki
Sun Jan 06, 2013 11:20 am
Forum: Modding
Topic: onAttack problem
Replies: 6
Views: 4222

Re: onAttack problem

OK then. Thanks m8 :)
by Leki
Sun Jan 06, 2013 6:06 am
Forum: Modding
Topic: onAttack problem
Replies: 6
Views: 4222

onAttack problem

Hi, I have this script: cloneObject{ name = "party", baseObject = "party", onAttack = function(champion, weapon) -- check if it is the ice_sword if weapon.name == "ice_sword" then print ("hello world") end end, } the probelem is, that game crashes if champion ...
by Leki
Sat Jan 05, 2013 4:39 pm
Forum: Modding
Topic: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)
Replies: 55
Views: 46914

Re: [WIP] TOMBS OF WINTERFELL

thomson wrote:The first image doesn't show up. The second one is impressive.
Hmm... I added direct links to the media, you can try it in that way.
by Leki
Sat Jan 05, 2013 3:06 pm
Forum: Modding
Topic: [WIP] TOMBS OF WINTERFELL (Castle Winterfell)
Replies: 55
Views: 46914

[WIP] TOMBS OF WINTERFELL (Castle Winterfell)

Tombs of Winterfell ToW updating is suspended, because I work on custom monsters. But don't worry, I still work on assets for it. Hi all. I work on my "Tombs of Winterfell" mod based on Song of Ice and Fire saga (or Game of Thrones if you wish). It's not finished yet, but I already have s...
by Leki
Sun Dec 23, 2012 3:45 pm
Forum: Modding
Topic: [WIP] Skybox Solution
Replies: 5
Views: 6329

Re: [WIP] Skybox Solution

I have this solution more that 2 months but you can use it only for night, because there is not "stable" lightsouce in the game (or I dont know solution for that yet). If you have blue sky and sunlight - you can see noising of lightsource - it's shame: cloneObject{ name = "party"...
by Leki
Sat Nov 03, 2012 7:22 pm
Forum: Modding
Topic: Many levers animation problem
Replies: 8
Views: 6153

Re: Many levers animation problem

Crom, the latest GMT update now can move these things easily. No need for Blender. I just moved a button to the left and it's still functioning. You have to use the translate feature under nodes & animations tabs and move the model and the animation the same amount. Then save the new model and ...
by Leki
Sun Oct 28, 2012 8:15 pm
Forum: Modding
Topic: [MOD + SOURCE] Great Snail Hunt
Replies: 6
Views: 5684

Re: [MOD + SOURCE] Great Snail Hunt

Saved Pinky, the elevator is awesome man !!!!!!! I'm having some trouble with the source, I can't open up the dungeon. I get Arch.lua undefined object: burning_barrels Skuggasveinn. Oh, I am sorry for that. But, fortunatelly you can open dungeon.lua - find "burning_barrel" and delete that...
by Leki
Sun Oct 28, 2012 2:48 pm
Forum: Modding
Topic: [MOD + SOURCE] Great Snail Hunt
Replies: 6
Views: 5684

[MOD + SOURCE] Great Snail Hunt

SAVE PINKY !!! http://farm6.staticflickr.com/5008/5282407220_82a49b7f79_z.jpg Pinky escaped his cage! Brig him back asap! Mod description: - 10 min of gameplay - it's about elevator and sources and Pinky oc! - elevator is improved - watch old video then compare it ingame - no intro and outro and ot...

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