Search found 8 matches

by elegrem
Sun Sep 23, 2012 9:22 pm
Forum: Modding
Topic: Need help with testing the main game!
Replies: 47
Views: 33170

Re: Need help with testing the main game!

petri wrote:Unfortunately that is not possible because the original grimrock dungeon has not been made with the editor (we didn't have an editor at all when working on it).
This is amazing, given the awesome quality of the main game. Can't wait to see what you guys make next!
by elegrem
Sun Sep 23, 2012 9:53 am
Forum: Modding
Topic: General Dungeon Editor glitches and problems
Replies: 167
Views: 133551

Re: General Dungeon Editor glitches and problems

I managed to shoot myself in the foot in the editor... Normally if you call spawn() without args, it just tells you "bad argument #1 to 'spawn' (string expected, got nil)" But, if you write a "spawn" function inside of a script object, and then point a pressure plate at your scri...
by elegrem
Fri Sep 21, 2012 8:28 am
Forum: Modding
Topic: help with checker room puzzle script
Replies: 18
Views: 15840

Re: help with checker room puzzle script

I was actually quite interested to realize you could solve this without lua, and just use a counter. 1) Add a counter that starts at 6, and the 12 floor panels 2) Add odd floor panel connections to counter, activating panel decrements the counter, deactivating increments the counter 3) Add even floo...
by elegrem
Wed Sep 19, 2012 9:47 am
Forum: Support and Tech Discussion
Topic: Infinite skeletons on level 2
Replies: 6
Views: 5803

Re: Infinite skeletons on level 2

Thanks for the info, I will proceed with caution through the rest of the dungeon. ;)

50+ archer groups are somewhere... Waiting for me... This is going to be fun. :D
by elegrem
Wed Sep 19, 2012 9:39 am
Forum: Support and Tech Discussion
Topic: Infinite skeletons on level 2
Replies: 6
Views: 5803

Re: Infinite skeletons on level 2

Yeah, I'm running version beta-1.2.8 It was actually duplicating the skeleton group in the room, as well as the one behind the door. So after killing a good 50 groups in the room, I realized I had a stack of 50 enemies hiding in the alcove. :shock: That took a while to clean up, but a little bit of ...
by elegrem
Wed Sep 19, 2012 8:21 am
Forum: Support and Tech Discussion
Topic: Infinite skeletons on level 2
Replies: 6
Views: 5803

Infinite skeletons on level 2

I'm starting a second playthrough and in the second level, there is a group of 4 skeletons that seems to be infinitely spawning. Oddly enough, whenever I load my autosave, they are in the north east corner of the room near the gargoyle with the "only a patient man..." wall text. I can prov...
by elegrem
Sun Sep 16, 2012 3:16 am
Forum: Grimrock 1 Discussion
Topic: [Spoilers] Dungeon Runner achievement Club
Replies: 17
Views: 24903

Re: [Spoilers] Dungeon Runner achievement Club

Thanks for the tips Raistlin, I used your advice to get the achievement. I will note that loading it up on Steam today, the timer didn't start until I was in the dungeon. So that easily saved me the 40 second startup time. Also, kudos to the post by zalewapl, I should have gone that route because it...
by elegrem
Sun Sep 16, 2012 2:20 am
Forum: Support and Tech Discussion
Topic: No Thunderstruck trait with Toorum
Replies: 3
Views: 5614

Re: No Thunderstruck trait with Toorum

Hi Antti, Yeah, I just noticed this today as well. I think it's only a bug with starting hard mode on the Steam version though. Steam (beta-1.2.7) normal mode grants thunderstruck to Toorum hard mode does not grant thunderstruck to Toorum GOG version (1.1.4) normal mode grants thunderstruck to Tooru...