This is amazing, given the awesome quality of the main game. Can't wait to see what you guys make next!petri wrote:Unfortunately that is not possible because the original grimrock dungeon has not been made with the editor (we didn't have an editor at all when working on it).
Search found 8 matches
- Sun Sep 23, 2012 9:22 pm
- Forum: Modding
- Topic: Need help with testing the main game!
- Replies: 47
- Views: 33170
Re: Need help with testing the main game!
- Sun Sep 23, 2012 9:53 am
- Forum: Modding
- Topic: General Dungeon Editor glitches and problems
- Replies: 167
- Views: 133551
Re: General Dungeon Editor glitches and problems
I managed to shoot myself in the foot in the editor... Normally if you call spawn() without args, it just tells you "bad argument #1 to 'spawn' (string expected, got nil)" But, if you write a "spawn" function inside of a script object, and then point a pressure plate at your scri...
- Fri Sep 21, 2012 8:28 am
- Forum: Modding
- Topic: help with checker room puzzle script
- Replies: 18
- Views: 15840
Re: help with checker room puzzle script
I was actually quite interested to realize you could solve this without lua, and just use a counter. 1) Add a counter that starts at 6, and the 12 floor panels 2) Add odd floor panel connections to counter, activating panel decrements the counter, deactivating increments the counter 3) Add even floo...
- Wed Sep 19, 2012 9:47 am
- Forum: Support and Tech Discussion
- Topic: Infinite skeletons on level 2
- Replies: 6
- Views: 5803
Re: Infinite skeletons on level 2
Thanks for the info, I will proceed with caution through the rest of the dungeon.
50+ archer groups are somewhere... Waiting for me... This is going to be fun.
50+ archer groups are somewhere... Waiting for me... This is going to be fun.
- Wed Sep 19, 2012 9:39 am
- Forum: Support and Tech Discussion
- Topic: Infinite skeletons on level 2
- Replies: 6
- Views: 5803
Re: Infinite skeletons on level 2
Yeah, I'm running version beta-1.2.8 It was actually duplicating the skeleton group in the room, as well as the one behind the door. So after killing a good 50 groups in the room, I realized I had a stack of 50 enemies hiding in the alcove. :shock: That took a while to clean up, but a little bit of ...
- Wed Sep 19, 2012 8:21 am
- Forum: Support and Tech Discussion
- Topic: Infinite skeletons on level 2
- Replies: 6
- Views: 5803
Infinite skeletons on level 2
I'm starting a second playthrough and in the second level, there is a group of 4 skeletons that seems to be infinitely spawning. Oddly enough, whenever I load my autosave, they are in the north east corner of the room near the gargoyle with the "only a patient man..." wall text. I can prov...
- Sun Sep 16, 2012 3:16 am
- Forum: Grimrock 1 Discussion
- Topic: [Spoilers] Dungeon Runner achievement Club
- Replies: 17
- Views: 24903
Re: [Spoilers] Dungeon Runner achievement Club
Thanks for the tips Raistlin, I used your advice to get the achievement. I will note that loading it up on Steam today, the timer didn't start until I was in the dungeon. So that easily saved me the 40 second startup time. Also, kudos to the post by zalewapl, I should have gone that route because it...
- Sun Sep 16, 2012 2:20 am
- Forum: Support and Tech Discussion
- Topic: No Thunderstruck trait with Toorum
- Replies: 3
- Views: 5614
Re: No Thunderstruck trait with Toorum
Hi Antti, Yeah, I just noticed this today as well. I think it's only a bug with starting hard mode on the Steam version though. Steam (beta-1.2.7) normal mode grants thunderstruck to Toorum hard mode does not grant thunderstruck to Toorum GOG version (1.1.4) normal mode grants thunderstruck to Tooru...