Search found 7 matches
- Sun Oct 19, 2014 8:30 pm
- Forum: Mod Creation
- Topic: Outdoor elevation not supported?
- Replies: 9
- Views: 10098
Re: Outdoor elevation not supported?
From what I can tell, you aren't missing anything. One of the first things I tried with the editor was trying to make a elevated beach cliff-side area. The beach dungeon walls always appear on elevation 0 even when you change the height value. The only way you can do it is with the heightmap. Start ...
- Wed Sep 12, 2012 9:35 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822970
Re: Dungeon Editor Progress
Has anyone figured out a way to get rid of the pillars in the corner of wall tiles when I have temple wall objects there? I think its just a limitation of the current version. Being beta and all. Probably need to just edit the textures. The workaround seems to be secret walls and pillars with defaul...
- Mon Sep 10, 2012 8:03 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822970
Re: Dungeon Editor Progress
LoG already has a discussion forum (this one) and an IRC channel. Why are you trying to set up a separate "steam only" community where only half the people are able to access? :| I made the steam group to help the community grow and communicate. When is that ever bad? There are always peo...
- Mon Sep 10, 2012 1:50 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822970
Re: Dungeon Editor Progress
I thought I would show some initiative and make a steam group. I was actually a bit surprised not to see one dedicated to dungeon creation this close to its release. I will be very active and will appoint officers as I see fit. http://steamcommunity.com/groups/LOGDE# I hope the group will grow into ...
- Fri Sep 07, 2012 7:29 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822970
Re: Dungeon Editor Progress
I am yet another person that would love to get my grubby mitts on your textures Phitt. I look forward to all the community assets in the following months and the collaborations between mappers/modders! :) Here is to hoping there aren't any limitations to the "decorative objects" workaround...
- Sat Aug 25, 2012 3:00 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822970
Re: Dungeon Editor Progress
Now I'm torn between firing up the dungeon editor and Guild Wars 2! >_> I guess I'm going to be making dungeons when my friends go to sleep then.
- Mon Aug 20, 2012 7:37 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822970
Re: Dungeon Editor Progress
2X a day. AH made LOG a 10/10 - the editor will be worth the wait. Two times a day? Your a lightweight my friend. :D My only problem when the editor comes out will be that I won't be able to make tile sets and monster models. Is anyone willing or planning to make a web page where user made dungeons...