Search found 7 matches

by DarkRagnar
Sun Oct 19, 2014 8:30 pm
Forum: Mod Creation
Topic: Outdoor elevation not supported?
Replies: 9
Views: 10098

Re: Outdoor elevation not supported?

From what I can tell, you aren't missing anything. One of the first things I tried with the editor was trying to make a elevated beach cliff-side area. The beach dungeon walls always appear on elevation 0 even when you change the height value. The only way you can do it is with the heightmap. Start ...
by DarkRagnar
Wed Sep 12, 2012 9:35 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822970

Re: Dungeon Editor Progress

Has anyone figured out a way to get rid of the pillars in the corner of wall tiles when I have temple wall objects there? I think its just a limitation of the current version. Being beta and all. Probably need to just edit the textures. The workaround seems to be secret walls and pillars with defaul...
by DarkRagnar
Mon Sep 10, 2012 8:03 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822970

Re: Dungeon Editor Progress

LoG already has a discussion forum (this one) and an IRC channel. Why are you trying to set up a separate "steam only" community where only half the people are able to access? :| I made the steam group to help the community grow and communicate. When is that ever bad? There are always peo...
by DarkRagnar
Mon Sep 10, 2012 1:50 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822970

Re: Dungeon Editor Progress

I thought I would show some initiative and make a steam group. I was actually a bit surprised not to see one dedicated to dungeon creation this close to its release. I will be very active and will appoint officers as I see fit. http://steamcommunity.com/groups/LOGDE# I hope the group will grow into ...
by DarkRagnar
Fri Sep 07, 2012 7:29 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822970

Re: Dungeon Editor Progress

I am yet another person that would love to get my grubby mitts on your textures Phitt. I look forward to all the community assets in the following months and the collaborations between mappers/modders! :) Here is to hoping there aren't any limitations to the "decorative objects" workaround...
by DarkRagnar
Sat Aug 25, 2012 3:00 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822970

Re: Dungeon Editor Progress

Now I'm torn between firing up the dungeon editor and Guild Wars 2! >_> I guess I'm going to be making dungeons when my friends go to sleep then. :)
by DarkRagnar
Mon Aug 20, 2012 7:37 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822970

Re: Dungeon Editor Progress

2X a day. AH made LOG a 10/10 - the editor will be worth the wait. Two times a day? Your a lightweight my friend. :D My only problem when the editor comes out will be that I won't be able to make tile sets and monster models. Is anyone willing or planning to make a web page where user made dungeons...