Search found 29 matches

by Daniv
Thu Nov 22, 2012 10:05 pm
Forum: Modding
Topic: How to teleport without knowing?
Replies: 4
Views: 4378

Re: How to teleport without knowing?

You could also build a 'studio set' area of dungeon using pillars and secret doors, with a decoration floor tile that you can place manually. You could then add other decorations like alcoves etc. Once it's built, copy/paste the entire thing and you should have an identical copy of that area, with e...
by Daniv
Thu Nov 22, 2012 12:32 am
Forum: Modding
Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
Replies: 91
Views: 87915

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

I'll make mine as tier 2.
by Daniv
Wed Nov 21, 2012 8:54 am
Forum: Modding
Topic: CFD 2012: Discussion thread (Submission Thread Link Within)
Replies: 112
Views: 105333

Re: Community FrankenDungeon 2012: Discussion thread

I just exported my level as a .dat file and it comes in at 29.3 MB, which is a bit of a heavyweight, especially for a single level - and that's just the basic layout. Unless anyone else intends to use the Northern Dungeon wall set, I think it would be more sensible for me to change it and make space...
by Daniv
Wed Nov 21, 2012 12:04 am
Forum: Modding
Topic: CFD 2012: Discussion thread (Submission Thread Link Within)
Replies: 112
Views: 105333

Re: Community FrankenDungeon 2012: Discussion thread

Will there be a restriction on which wall sets can be used? I'm thinking about the MB limit on Steam, which could cause problems if people add a lot of custom assets to their levels, and the MB used in wall sets can soon add up. I've been playing around making a maze level in the editor, using my No...
by Daniv
Sun Nov 18, 2012 3:05 pm
Forum: Modding
Topic: [Mod] Stronghold of Ironstone
Replies: 8
Views: 17509

Re: [Mod] Stronghold of Ironstone

SpoilerShow
Yeah, this one got me stuck for a little while. There's a room on level 2 with an alcove instead of a statue. Take a look to see which statue is missing, and that gives you the clue to what you need to place in the alcove.
by Daniv
Sun Nov 18, 2012 9:59 am
Forum: Modding
Topic: Dungeon Editor (and game) - critique
Replies: 11
Views: 9475

Re: Dungeon Editor (and game) - critique

http://www.grimrock.net/modding/asset-pack/ You're after the scripts folder, where you'll find the lua file defining all of the original LoG wall sets. You can then copy/paste the wall set(s) you'd like to modify into your own mod's lua file. I'd give the wall set a slightly different name, such as ...
by Daniv
Wed Nov 07, 2012 4:00 am
Forum: Modding
Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
Replies: 171
Views: 154503

Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]

High Elf Temple wall set:
viewtopic.php?f=14&t=4008

Dark Elf Temple wall set:
viewtopic.php?f=14&t=4056
by Daniv
Wed Nov 07, 2012 3:57 am
Forum: Modding
Topic: [Wall Set] Dark Elf Temple
Replies: 10
Views: 9849

[Wall Set] Dark Elf Temple

> Dark Elf Temple < Copy the "mod_assets" folder to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ >your dungeon's name< / and let it merge with the "mod_assets" folder already there. Now open mod_assets/scripts/ and you'll find a file named...
by Daniv
Sun Nov 04, 2012 4:50 am
Forum: Modding
Topic: [Wall Set] High Elf Temple
Replies: 18
Views: 15341

Re: [Wall Set] High Elf Temple

The textures for the shield and spear are there for anyone who wants to make them, I was just too lazy to make the icons. :P
by Daniv
Sun Nov 04, 2012 12:57 am
Forum: Modding
Topic: [Wall Set] High Elf Temple
Replies: 18
Views: 15341

[Wall Set] High Elf Temple

You might want to wear your sunglasses for this one. 8-) > High Elf Temple < Copy the "mod_assets" folder to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ >your dungeon's name< / and let it merge with the "mod_assets" folder already there. ...