Search found 29 matches
- Thu Nov 22, 2012 10:05 pm
- Forum: Modding
- Topic: How to teleport without knowing?
- Replies: 4
- Views: 4378
Re: How to teleport without knowing?
You could also build a 'studio set' area of dungeon using pillars and secret doors, with a decoration floor tile that you can place manually. You could then add other decorations like alcoves etc. Once it's built, copy/paste the entire thing and you should have an identical copy of that area, with e...
- Thu Nov 22, 2012 12:32 am
- Forum: Modding
- Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
- Replies: 91
- Views: 87915
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
I'll make mine as tier 2.
- Wed Nov 21, 2012 8:54 am
- Forum: Modding
- Topic: CFD 2012: Discussion thread (Submission Thread Link Within)
- Replies: 112
- Views: 105333
Re: Community FrankenDungeon 2012: Discussion thread
I just exported my level as a .dat file and it comes in at 29.3 MB, which is a bit of a heavyweight, especially for a single level - and that's just the basic layout. Unless anyone else intends to use the Northern Dungeon wall set, I think it would be more sensible for me to change it and make space...
- Wed Nov 21, 2012 12:04 am
- Forum: Modding
- Topic: CFD 2012: Discussion thread (Submission Thread Link Within)
- Replies: 112
- Views: 105333
Re: Community FrankenDungeon 2012: Discussion thread
Will there be a restriction on which wall sets can be used? I'm thinking about the MB limit on Steam, which could cause problems if people add a lot of custom assets to their levels, and the MB used in wall sets can soon add up. I've been playing around making a maze level in the editor, using my No...
- Sun Nov 18, 2012 3:05 pm
- Forum: Modding
- Topic: [Mod] Stronghold of Ironstone
- Replies: 8
- Views: 17509
Re: [Mod] Stronghold of Ironstone
SpoilerShow
Yeah, this one got me stuck for a little while. There's a room on level 2 with an alcove instead of a statue. Take a look to see which statue is missing, and that gives you the clue to what you need to place in the alcove.
- Sun Nov 18, 2012 9:59 am
- Forum: Modding
- Topic: Dungeon Editor (and game) - critique
- Replies: 11
- Views: 9475
Re: Dungeon Editor (and game) - critique
http://www.grimrock.net/modding/asset-pack/ You're after the scripts folder, where you'll find the lua file defining all of the original LoG wall sets. You can then copy/paste the wall set(s) you'd like to modify into your own mod's lua file. I'd give the wall set a slightly different name, such as ...
- Wed Nov 07, 2012 4:00 am
- Forum: Modding
- Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
- Replies: 171
- Views: 154503
Re: Community Asset Pack (C.A.P.) [Updated: 06/11/12]
High Elf Temple wall set:
viewtopic.php?f=14&t=4008
Dark Elf Temple wall set:
viewtopic.php?f=14&t=4056
viewtopic.php?f=14&t=4008
Dark Elf Temple wall set:
viewtopic.php?f=14&t=4056
- Wed Nov 07, 2012 3:57 am
- Forum: Modding
- Topic: [Wall Set] Dark Elf Temple
- Replies: 10
- Views: 9849
[Wall Set] Dark Elf Temple
> Dark Elf Temple < Copy the "mod_assets" folder to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ >your dungeon's name< / and let it merge with the "mod_assets" folder already there. Now open mod_assets/scripts/ and you'll find a file named...
- Sun Nov 04, 2012 4:50 am
- Forum: Modding
- Topic: [Wall Set] High Elf Temple
- Replies: 18
- Views: 15341
Re: [Wall Set] High Elf Temple
The textures for the shield and spear are there for anyone who wants to make them, I was just too lazy to make the icons. ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
- Sun Nov 04, 2012 12:57 am
- Forum: Modding
- Topic: [Wall Set] High Elf Temple
- Replies: 18
- Views: 15341
[Wall Set] High Elf Temple
You might want to wear your sunglasses for this one. 8-) > High Elf Temple < Copy the "mod_assets" folder to your dungeon's directory found in Documents/Almost Human/Legend of Grimrock/Dungeons/ >your dungeon's name< / and let it merge with the "mod_assets" folder already there. ...