Search found 91 matches

by Greco
Tue Feb 04, 2014 11:35 am
Forum: Grimrock 2 Discussion
Topic: New monster proposals
Replies: 51
Views: 65111

Re: New monster proposals

For me, and lot others probably, beholders are the nastiest monster ever encountered in a game. I still remember my first encounter, in the eye of the beholder 2 (I played first this and then relazied that it was the second part), back in 1990. The first reaction, upon meeting them, at the famous be...
by Greco
Thu Sep 12, 2013 2:38 pm
Forum: Grimrock 2 Discussion
Topic: Regarding the new GUI...
Replies: 21
Views: 29123

Regarding the new GUI...

Hi Petri, One comment regarding the new GUI. Given that there may be specific modifiers (increasing or decreasing stats) in certain weapons, armors, rings, etc, that change the statistics of those equipping them, It would be nice if the provided tab, has some color indication (for example chnage the...
by Greco
Thu Aug 08, 2013 4:08 pm
Forum: Grimrock 2 Discussion
Topic: about LoG 2 intended secondary attacks (see AH blog too)
Replies: 37
Views: 45723

Re: about LoG 2 intended secondary attacks (see AH blog too)

I had an idea for missile weapons just now. What if instead of an arrow in one hand and the weapon in the other, you select what ammo you want loaded on the missile weapon and they take up one hand slot instead. (Or perhaps this feature is only available if you have a quiver item?) Example. In your...
by Greco
Wed Aug 07, 2013 4:51 pm
Forum: Grimrock 2 Discussion
Topic: about LoG 2 intended secondary attacks (see AH blog too)
Replies: 37
Views: 45723

Re: about LoG 2 intended secondary attacks (see AH blog too)

Petri, we have faith. My only concern was what I previously posted about not being able to do anything else while "charging" an attack. However it is true that one should first see it practice to see it how it works. Some additional questions regarding the special attacks: 1) When the atta...
by Greco
Tue Aug 06, 2013 5:26 pm
Forum: Grimrock 2 Discussion
Topic: about LoG 2 intended secondary attacks (see AH blog too)
Replies: 37
Views: 45723

Re: about LoG 2 intended secondary attacks (see AH blog too)

Well, I had to agree with Dr.Disaster. The way you plan to implement special attacks will ruin gameplay, because, you simply cannot attack with other party members while you "charge" the special attack. Yet Grimrock is a party-based rpg, or is it not? The thing here is that "charging&...
by Greco
Mon Jun 03, 2013 8:49 am
Forum: Off-topic Discussion
Topic: DarkDale: Betrayal
Replies: 67
Views: 97383

Re: DarkDale: Betrayal

(and I LOVE the bat!) Thanks! It's my first ever attempt at modelling a creature, and I'm quite proud of how it turned out. :D Now I need to learn how to animate it... Hi Georges, Is it true that you are a music professor and that you are doing this on your free time, along with a friend of yours? ...
by Greco
Sun May 19, 2013 4:06 pm
Forum: Grimrock 1 Discussion
Topic: Master Assassin, didn't work
Replies: 4
Views: 7533

Re: Master Assassin, didn't work

I read that Master Assassin is supposed to instantly kill with back stabs. I tried it on an ice lizard , didn't kill it. I was using a sword. So, how exactly does it work? Does it instakill just some enemies? Does it need a specific weapon type? It works perfectly, if you succeed a backstab hit. I ...
by Greco
Wed Apr 17, 2013 12:14 am
Forum: Off-topic Discussion
Topic: DarkDale: Betrayal
Replies: 67
Views: 97383

Re: DarkDale: Betrayal

Well, Might & Magic X, Deathfire... seems the time is up for announcing oldschool RPGs around here. ;) Let's add my voice to the lot: http://www.darkdale.net/. Seems quite promising. If it would be quite as good as Grimrock regarding gameplay and you manage to enhance the story with npcs and an...
by Greco
Tue Apr 16, 2013 8:44 am
Forum: Grimrock 1 Discussion
Topic: DeathFire New tile-based rpg
Replies: 0
Views: 3436

DeathFire New tile-based rpg

Guido Henkel, has announced the creation of a new rpg see liknk http://guidohenkel.com/2013/03/the-conception-of-deathfire/ which will be first person, party based and as he says "it is stepped role-playing game, by which I mean that there will be no free roaming the 3D environment. The player ...
by Greco
Wed Apr 10, 2013 9:23 am
Forum: Grimrock 1 Discussion
Topic: Might and Magic 10
Replies: 23
Views: 26168

Re: Might and Magic 10

From another gameplay video it's actually pretty obvious they're doing a completely tile-based approach to movement, like in Grimrock: http://www.youtube.com/watch?v=K4IxhUtZlgY Don't really mind this, either. The game looks quite beautiful, too. Might & Magic I up to V, which for me where the ...