Search found 16 matches
- Tue Oct 09, 2012 8:18 pm
- Forum: Modding
- Topic: Best editor for LUA scripting LOG?
- Replies: 7
- Views: 6908
- Fri Oct 05, 2012 6:51 pm
- Forum: Modding
- Topic: Looking for code optimizers, please
- Replies: 3
- Views: 3455
Re: Looking for code optimizers, please
I have seen worse. ;) Here are some tips, especially for this code: If you have switch-case like if statements, use the elseif construct instead of the regular else if to avoid hundreds of end s. Try to use a proper intendation to make your code readable. Follow some naming conventions for variable ...
- Fri Oct 05, 2012 12:06 am
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321536
Re: EDITOR Feature Requests (not bugs!)
I would like to work on a roguelike mod with randomly generated dungeons, these would be some small changes to make it easier: --dungeons.lua --The way it is mapDesc( "String for map layout generated by editor" ) --The way it would be much easier map = "String for map layout generated...
- Fri Aug 31, 2012 10:13 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821694
Re: Dungeon Editor Progress
Light.Batty wrote:What was the glowing area in the ceiling pit openings?
I don't remember that from the game.
- Wed Jun 13, 2012 8:33 pm
- Forum: Modding
- Topic: POLL! Its TIME FOR MULTI LANGUAGE
- Replies: 7
- Views: 9548
Re: POLL! Its TIME FOR MULTI LANGUAGE
I think ENG is ok for games where users is over 8 years old. If I had finnish languge games in my past then I think my english studies would be litle harder and at this day all communication would be litle or much harder Now english is almost status for common language. (All datasheets, Specificati...
- Wed Apr 25, 2012 2:39 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 821694
Re: Dungeon Editor Progress
Here's a pretty neat article on Lua, at least is looks like it's neat, I am a complete beginner: http://www.gamedev.net/page/resources/_/technical/game-programming/an-introduction-to-lua-r1932 Thats an article about how you implement a LUA VM in your own software and glue functions to make them scr...
- Fri Apr 20, 2012 8:20 pm
- Forum: Gameplay Hints
- Topic: Some puzzles are **** like The Pillared Hallway !
- Replies: 30
- Views: 118935
Re: Some puzzles are **** like The Pillared Hallway !
Wow. That's immensely stupid. You're not slithering at all. You're moving forward. The note is actually very misleading. It should read 2 times foreward, right once, foreward once, left once, foreward this many times. I have that note and I was expecting it to be some kind of pattern of some kind o...
- Wed Apr 18, 2012 5:29 pm
- Forum: Support and Tech Discussion
- Topic: Help! Can't start the game!
- Replies: 10
- Views: 10583
Re: Help! Can't start the game!
you should try windows tools like chkdsk to find the error first.
- Wed Apr 18, 2012 4:33 pm
- Forum: Support and Tech Discussion
- Topic: Help! Can't start the game!
- Replies: 10
- Views: 10583
Re: Help! Can't start the game!
I strongly discourage everyone to download anything from any site that says "Repair Tool" for a generic device error.
Thats just too obvious.
Thats just too obvious.
- Wed Apr 18, 2012 1:56 pm
- Forum: Modding
- Topic: Reverse engineering (was:Temporary modding) thread
- Replies: 100
- Views: 113804
Re: Reverse engineering (was:Temporary modding) thread
I think what you guys are talking about here are two separate topics: 1. Mods, modification of the game files, replace spiders with green slime or add new classes, change parts of the user interface etc. Like the name suggests you need to modify the original game files, which may be a bit tricky an...