Search found 14 matches

by ztorm
Thu Oct 23, 2014 9:30 pm
Forum: Support and Tech Discussion
Topic: Oh noes, it's happening again... [FOV & UI concerns]
Replies: 13
Views: 15002

Re: Oh noes, it's happening again... Vert- !

This thread is derailing quickly... Is it really an issue? 20 years ago when we all had 17 inch CRT's it was normal but today I don't know anybody who is still running resolutions below 1024x768. Indeed, 20 years ago widescreen gaming did not even exist. And then... slowly but steadily... it became ...
by ztorm
Wed Oct 22, 2014 1:22 pm
Forum: Support and Tech Discussion
Topic: Oh noes, it's happening again... [FOV & UI concerns]
Replies: 13
Views: 15002

Re: Oh noes, it's happening again... Vert- !

Not to beat a dead horse, but it puzzles me that the same people who brought an old genre to modern technology are turning a deaf ear to this kind of issues :(
by ztorm
Fri Oct 17, 2014 12:59 pm
Forum: Support and Tech Discussion
Topic: Oh noes, it's happening again... [FOV & UI concerns]
Replies: 13
Views: 15002

Re: Oh noes, it's happening again... Vert- !

The UI still works in a similar fashion :? Okay, let me be a bit more specific. The fixed vertical FOV is great to accomodate all sorts of displays, so thanks for that. However the UI scaling remains a problem on wider-than-HD displays. Here's what the game looks like on a triple-screen display... ...
by ztorm
Sat Oct 11, 2014 6:39 pm
Forum: Support and Tech Discussion
Topic: Oh noes, it's happening again... [FOV & UI concerns]
Replies: 13
Views: 15002

Re: Oh noes, it's happening again... Vert- !

That's great, thank you.
Were there further UI adjustments made to accomodate Eyefinity/Surround by any chance...?
by ztorm
Thu Oct 09, 2014 5:45 pm
Forum: Support and Tech Discussion
Topic: Oh noes, it's happening again... [FOV & UI concerns]
Replies: 13
Views: 15002

Oh noes, it's happening again... [FOV & UI concerns]

The Compatibility Test shows a truncated picture on ultra-wide 21/9 and triple-screen displays. Flashback 3 years and a half ago: http://www.grimrock.net/forum/viewtopic.php?f=3&t=97 The question is not really what "looks fine", it's just that a fixed vertical FOV is generally a better...
by ztorm
Thu Apr 12, 2012 12:27 pm
Forum: Support and Tech Discussion
Topic: Request: centered interface (for Eyefinity/Surround)
Replies: 12
Views: 21674

Re: Request: centered interface

Cheers Mameluk !
Check first post for another reason to center the interface: the automap.
by ztorm
Thu Apr 12, 2012 12:20 pm
Forum: Grimrock 1 Discussion
Topic: Party frames
Replies: 18
Views: 22043

Re: Party frames

Sorry, but no. I'm also left handed and fortunately it's not a problem (at least for me) that the controls are on the right side. We had some talk about doing some left right switch, but we didn't prioritize it that high so it got cut out of the game. We may look about it if we have time and patch ...
by ztorm
Wed Apr 11, 2012 10:33 pm
Forum: Support and Tech Discussion
Topic: Request: centered interface (for Eyefinity/Surround)
Replies: 12
Views: 21674

Re: Request: centered interface

I'm not looking for an advantage. I just love brick walls !
by ztorm
Wed Apr 11, 2012 8:41 pm
Forum: Support and Tech Discussion
Topic: Request: centered interface (for Eyefinity/Surround)
Replies: 12
Views: 21674

Request: centered interface (for Eyefinity/Surround)

The game looks great on Eyefinity/Surround displays, but gameplay is a different story... http://hfr-rehost.net/preview/http://self/pic/708b8fc3e1f3a963168d1eb61b114c9505f1a7d1.jpeg With the interface sticking to the right edge of the display, LoG being a mouse-centric game is barely playable. What'...
by ztorm
Tue Mar 27, 2012 9:16 am
Forum: Grimrock 1 Discussion
Topic: [answered] Will the FOV be adjustable ?
Replies: 15
Views: 16809

Re: Will the FOV be adjustable ?

Crystal clear answer. Thanks again !