Search found 3 matches
- Wed Oct 03, 2012 12:50 am
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650168
Re: [WIP] Grimrock Model Tookit
@Blichew You get 2 files because those are needed for the animation. The handle itself, which moves, and the base which does not. I imported both in blender, those are 2 separate meshes which i can both edit. Both .obj files you get are combined into one .model file. Why you can't edit it, i cannot ...
- Mon Oct 01, 2012 9:55 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650168
Re: [WIP] Grimrock Model Tookit
Hey, Import works fine without errors, except the model is not showing up. I tried to change the NodeTransformMatrix like you advised earlier although the changes were not saved. Then, i reloaded the .model file again, this time the EditNodeTransformMatrix got me this error message ************* Aus...
- Tue Sep 18, 2012 10:17 pm
- Forum: Modding
- Topic: WIP: Tomb of Horrors
- Replies: 6
- Views: 4872
Re: WIP: Tomb of Horrors
Hey, sounds like a good idea.
I'll add you tomorrow in steam, i could handle the custom textures and models.
Greetings,
Endzeit
I'll add you tomorrow in steam, i could handle the custom textures and models.
Greetings,
Endzeit