Search found 29 matches
- Sun May 19, 2013 4:36 pm
- Forum: Modding
- Topic: Automatic monster levelling
- Replies: 5
- Views: 5088
Re: Automatic monster levelling
Actually, upon re-reading your post I don't think you understood what I mean by autolevelling. I don't mean to suggest that the monsters should level up as you play - as you say, that would make it pointless levelling up. What I mean is that all monsters in a dungeon should be set at a base level wh...
- Sun May 19, 2013 4:25 pm
- Forum: Modding
- Topic: Automatic monster levelling
- Replies: 5
- Views: 5088
Re: Automatic monster levelling
Why would you want to play a dungeon where your party is level 25 and the monsters all have 3 health points? If the monsters don't match the party, what is the point of playing? I've just finished Master Quest and it is superb, and I enjoyed the fact that it felt like a sequal to Grimrock because I ...
- Sun May 19, 2013 3:48 pm
- Forum: Modding
- Topic: Automatic monster levelling
- Replies: 5
- Views: 5088
Automatic monster levelling
How do I do this? I need to have the player import any party of any level and have the dungeon adjust automatically for the strength of the party. It astonishes me that the game doesn't do this by default, all you'd need is to scale up the monsters according to set level bases based on the average l...
- Sun Nov 25, 2012 3:27 am
- Forum: Modding
- Topic: Code for Ressurection Spell
- Replies: 23
- Views: 19837
Re: Code for Ressurection Spell
By the way, just to be pedantic lol, the past tense of cast is cast, not casted.
Ie: Sharina cast fireball (past tense)
Or: Sharina casts fireball (present tense)
Ie: Sharina cast fireball (past tense)
Or: Sharina casts fireball (present tense)
- Thu Nov 22, 2012 11:51 pm
- Forum: Modding
- Topic: Invisible pits
- Replies: 2
- Views: 2571
Re: Invisible pits
Excellent, just what I needed. Thanks.
The hidden pits in DM and CSB are pretty much just virtually invisible outlines, rather than the obvious closed trapdoor used in Grimrock.
The hidden pits in DM and CSB are pretty much just virtually invisible outlines, rather than the obvious closed trapdoor used in Grimrock.
- Thu Nov 22, 2012 11:20 pm
- Forum: Modding
- Topic: Invisible pits
- Replies: 2
- Views: 2571
Invisible pits
Not that I want to overuse this feature, as it could easily drive people crazy, but can anyone suggest the best way to make an invisible pit. IE: A normal bit of floor that you suddenly fall through unexpectedly. At the moment, I place a pit on the same square as a drain - works fine, except for sli...
- Thu Nov 22, 2012 6:19 pm
- Forum: Modding
- Topic: [Asset] Adventurer's Food Supply 1.0 (Released)
- Replies: 28
- Views: 19979
Re: [Asset] Adventurer's Food Supply (Teaser)
When I try to download on Nexus, it just says no files have been uploaded yet
- Thu Nov 22, 2012 6:16 pm
- Forum: Modding
- Topic: How to teleport without knowing?
- Replies: 4
- Views: 4300
How to teleport without knowing?
Hi again, It's quite frustrating to me that you always seem to know when you've been teleported. For example, when walking along a corridor where there is an invisible teleporter which transports the party to an identical corridor elsewhere, you always know you've been teleported because the walls v...
- Wed Nov 21, 2012 11:46 pm
- Forum: Modding
- Topic: [DONE]: Working treasure chests - v1.4
- Replies: 54
- Views: 60384
Re: [DONE]: Working treasure chests - v1.2
Sure, I'll take a look tomorrow when I get a moment
Thanks
Thanks
- Wed Nov 21, 2012 11:24 pm
- Forum: Modding
- Topic: [DONE]: Working treasure chests - v1.4
- Replies: 54
- Views: 60384
Re: [DONE]: Working treasure chests - v1.2
Thank you, I'll give it a go. Really love the treasure chests, and also have some neat tricky things going on in my dungeon using the internal elements!