Search found 16 matches

by dogtown1
Mon Sep 10, 2012 1:29 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

holy cow Phitt, thats just way to cool man

flawless work dude
by dogtown1
Sat Sep 08, 2012 11:33 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

if ya like the idea of "Nexus" LoG mods and modders, jump here and make some noise, say hello, or give an opinion :D http://forums.nexusmods.com/index.php?/topic/707033-legend-of-grimrock-nexus/page__gopid__6230283#entry6230283 hey Phitt, maybe you could throw a screen of your new tileset ...
by dogtown1
Fri Sep 07, 2012 7:14 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

2 of them including the "closet monster" are from the "Witcher" game, the very talented CDprojekt has given the okay to use assets from the game in mods as long as not for profit

I hope its possible to actually see some of those guys can be rigged to a LoG creature skeleton
by dogtown1
Fri Sep 07, 2012 7:03 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

Image

(fun with Phitt's tileset and gimp)
by dogtown1
Fri Sep 07, 2012 5:45 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

there it is baby hell yeah, DarkOne said it,

"LoG NEXUS"

now you can bet some double extra cool modders (like phitt) are gonna get hold of this and produce some very exciting new stuff
this is gonna rock!
by dogtown1
Thu Sep 06, 2012 12:57 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

I remember seeing "DarkOne" comment that its possible to see a "LOG Nexus" site

are there any talks of this going on behind closed doors?
by dogtown1
Fri Aug 31, 2012 12:07 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

user created content is a powerful tool that can make or break a game. If it's well implemented, it potentially gives an almost infinite replay value and some of the user created content have the potential to be even better than the original dungeon ! Which will be hard to do, but if it's done, the...
by dogtown1
Wed Aug 15, 2012 5:51 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

I think it would be cool to recreate the "Shining in the Darkness" dungeon

(does anybody remember that old sega classic?)
by dogtown1
Tue Aug 14, 2012 3:24 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

@Isaac
if you could actually pull that off, you would become a

"Legend in Grimrock" history

;)
by dogtown1
Thu Aug 09, 2012 6:40 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822891

Re: Dungeon Editor Progress

I say Nexus all the way

if you want to see new meshes, textures and the tools to get them in there
the Nexus has the largest collection of modders to get the job done