Search found 10 matches

by Friendlyhobo
Thu Jun 21, 2012 11:38 am
Forum: Creative Corner
Topic: New Spells and Magic Categories
Replies: 2
Views: 6436

Re: New Spells and Magic Categories

Hello all, I have some ideas for new spells and two magic categories for the editor and/or a sequel New Air Magic Chain Lightning---Hits all targets in square with a chance to stun all targets. Runes: Air, Spirit, Death Instead of stun I would love to see my chain zap and pass-through my target con...
by Friendlyhobo
Tue Jun 19, 2012 10:49 am
Forum: Grimrock 1 Discussion
Topic: Expansion? Or Sequal?
Replies: 18
Views: 16432

Re: Expansion? Or Sequal?

couldnt the modder add the removed chitin armor graphics to his/her mod?

sorry, i re-read and i sound negative.. i do see your point and its a very valid one to be sure, I'm just saying, it has been and probably will be done again
by Friendlyhobo
Tue Jun 19, 2012 10:46 am
Forum: Grimrock 1 Discussion
Topic: Expansion? Or Sequal?
Replies: 18
Views: 16432

Re: Expansion? Or Sequal?

I've played a couple of "sequel's" in my time where the mods for the previous game's have worked, some with issues but nothing game breaking.. Imo, a sequel (for a game) is simply a game that follows, continue's or prequel's the game that came before it and also being independently install...
by Friendlyhobo
Sat Jun 16, 2012 6:16 am
Forum: Grimrock 1 Discussion
Topic: :: My Thoughts/Review ::
Replies: 10
Views: 10286

Re: :: My Thoughts/Review ::

(though there are some tricks to raids). Some? As a core raider for 25man heroics completely cleaning all WotLK Raids (Hug's Invincible) and Cataclysm before I quit (just before release of Firelands) I can say there is more than just "Some" tricks to raiding (and yes, standing in fire, be...
by Friendlyhobo
Thu Jun 14, 2012 11:44 am
Forum: Modding
Topic: Item creator
Replies: 3
Views: 6151

Re: Item creator

It would be silly not to include a item creator in the editor as the limited amount of items in the current game would get rather boring really quick. Not to mention only a couple of decent perm enchanted weapons to choose from, The items would have to reuse current 3d modelled weapons (how the item...
by Friendlyhobo
Thu Jun 14, 2012 9:18 am
Forum: Modding
Topic: Optional turn-based mode?
Replies: 27
Views: 33783

Re: Optional turn-based mode?

This game would have much larger appeal if it elimimated the arcade elements (not appropriate for an old school dungeon crawl) and "Easy" really meant easy. Peter With the soon to be released Level Editor / Creator im sure yourself or one of the other community member will jump right onto...
by Friendlyhobo
Thu Jun 14, 2012 7:36 am
Forum: Gameplay Hints
Topic: Level 7 Iron Door Note
Replies: 28
Views: 48073

Re: Level 7 Iron Door Note

Hustin wrote:
PSY wrote:
More like playing Atari 2600 Kaboom!

Omg!! I thought me and my sister were the only ones that remembered that game, getting to levels that were so quick his bleep sound of a bomb dropping sounded like a constant squeal lol and that paddle, I never did play another game that used it..
by Friendlyhobo
Wed Jun 13, 2012 10:06 am
Forum: Grimrock 1 Discussion
Topic: For those that beat the game. Let's get some basic stats
Replies: 78
Views: 111714

Re: For those that beat the game. Let's get some basic stats

This is a 2nd play through, cannot get stats from 1st run as all saves are deleted for this run 1)How long did it take you to beat the game? Official game time and approximate real time? If you played a difficulty other then normal please state it. If you went old school without automap state it. T...
by Friendlyhobo
Wed Jun 13, 2012 8:46 am
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 312091

Re: 2x2 strafing undermines character building [edited]

With this type of game its almost impossible to eliminate the 2x2 strafe killing, But with some clever level design and a change to some if not all monster's to include that if attacking from side's or rear the monster never miss's. You could include it in the difficulty settings, Easy - Side and re...
by Friendlyhobo
Wed Jun 13, 2012 8:15 am
Forum: Gameplay Hints
Topic: Best area to grind experience
Replies: 18
Views: 29127

Re: Best area to grind experience

This is untested but I thought they respawned every few times you fell down the pits. When I was trying to get the secret, every few failures would mean fighting them again. Yeah you're right mate, I just created this account to post that same comment, guess now ill just confirm yours. For me tho, ...