Search found 15 matches

by b8w2N7r6Wz0q5e
Sat Jun 16, 2012 1:19 am
Forum: Grimrock 1 Discussion
Topic: Torchlight Crawlers
Replies: 34
Views: 61403

Re: Torchlight Crawlers

I can't comment much on the history, but I want to say two things. 1. Turn-based dungeon RPGs like Wizardry and Might&Magic (the older series) appeal to me more than "torchlight crawlers." Real-time combat often takes away from the puzzles. Since it's annoying to try to solve puzzles w...
by b8w2N7r6Wz0q5e
Mon Jun 11, 2012 9:30 pm
Forum: Support and Tech Discussion
Topic: pick up
Replies: 5
Views: 5789

Re: pick up

The object has to be close enough; left-click the object to grab it. Your party can reach whatever is on their tile plus whatever is on the "near edge" of adjoining tiles. (I'm not sure about diagonals but I think you can only reach what is on the "near corner" of diagonal tile.)...
by b8w2N7r6Wz0q5e
Mon Jun 11, 2012 3:27 pm
Forum: Off-topic Discussion
Topic: Uninstalled It
Replies: 72
Views: 77428

Re: Uninstalled It

Oh, I see. Yes, it was intended as a rhetorical question.

I do agree the puzzles don't need to be made easier.
by b8w2N7r6Wz0q5e
Sun Jun 10, 2012 11:52 pm
Forum: Off-topic Discussion
Topic: Uninstalled It
Replies: 72
Views: 77428

Re: Uninstalled It

Where did I say any puzzles should be made easier?
by b8w2N7r6Wz0q5e
Sun Jun 10, 2012 6:20 pm
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 311732

Re: 2x2 strafing undermines character building [edited]

So yeah, I can kinda see how the Dungeon 2-Step can be seen as game-breaking, since it makes it easy to put yourself in a position where the enemy is incapable of attacking you 90% of the time, completely negating the need for a lot of defensive boosts. "Fixing" this would require some dr...
by b8w2N7r6Wz0q5e
Sun Jun 10, 2012 5:59 pm
Forum: Grimrock 1 Discussion
Topic: Character damage display complaint
Replies: 9
Views: 9090

Re: Character damage display complaint

UI behavior I found annoying:
  • As mentioned, damage display covers too much stuff.
  • Damage/healing display is delayed until spell menu is closed - misleading.
  • Spell menu covers up health/magic gauges - too much menu management.
A party of 4 mages exacerbated the problems.
by b8w2N7r6Wz0q5e
Thu Jun 07, 2012 6:14 pm
Forum: Off-topic Discussion
Topic: Uninstalled It
Replies: 72
Views: 77428

Re: Uninstalled It

I only had big problems with two of the timing-related puzzles. The first was level 6, the worst pit puzzle. I think I tried that one 30 times before finally getting it. The second was the 3 firing statues puzzle, I forget which level but it was made impossible by my overburdened party! Once their p...
by b8w2N7r6Wz0q5e
Thu Jun 07, 2012 4:32 pm
Forum: Off-topic Discussion
Topic: Favorite old school RPG's
Replies: 89
Views: 140357

Re: Favorite old school RPG's

Dungeon Master - not my favorite game but a nice one. I rented this a few times and always got stuck at the "fireball door" if you know what I mean. Probably a simple puzzle, but when the cart had to be returned in 3 days this stuff was annoying. Skullkeep - Multi-level machine being perio...
by b8w2N7r6Wz0q5e
Thu Jun 07, 2012 3:57 pm
Forum: Gameplay Hints
Topic: Need a rock - can I spawn one?
Replies: 14
Views: 18527

Re: Need a rock - can I spawn one?

Yeah after running out of rocks I found a use for the loincloths on my next party. :lol:

Keep useless lightweight junk on one of your characters, then you always have something to leave on a plate.
by b8w2N7r6Wz0q5e
Thu Jun 07, 2012 3:50 pm
Forum: Gameplay Hints
Topic: Level 6 Vault of the Orb
Replies: 23
Views: 36206

Re: Level 6 Vault of the Orb

It's a very picky teleporter! ;)

Just like a few special floor plates that won't trigger if you pile all your party's belongings on them, but will trigger just fine the moment your cloth-wearing mages step on them.