Search found 129 matches
- Fri May 06, 2016 10:42 am
- Forum: Grimrock 2 Discussion
- Topic: Legend of Grimrock 3
- Replies: 262
- Views: 474811
Re: Legend of Grimrock 3
Agreed on that point. There are plenty of games out there that focus on boss battles; I appreciate the LoG games for putting the dungeon/environment/puzzle elements at the fore.
- Mon Jul 27, 2015 4:09 pm
- Forum: Grimrock 2 Discussion
- Topic: Is there going to be Legend of Grimrock 3?
- Replies: 9
- Views: 18550
Re: Is there going to be Legend of Grimrock 3?
Depends. The Island Master is more or less an NPC that gives you a quest. Same for the stone heads. Adding those increased atmosphere. The Island Master and the stone heads aren't anything new: they're analogues of the Cube's dream-sendings and Toorum's notes in the first game. None of them are the...
- Thu Jul 16, 2015 7:06 am
- Forum: Grimrock 2 Discussion
- Topic: well, there goes 17 hours
- Replies: 4
- Views: 8767
Re: well, there goes 17 hours
Also... Heavy armor is heavy, but it isn't all equally heavy. Some sets and pieces are relatively light-weight. You don't have to equip all heavy armor at once. Swap in a piece at a time until you can build up carrying capacity. In the meantime, you'll still get the extra 10% to the Protection value...
- Sat Apr 04, 2015 5:16 pm
- Forum: Gameplay Hints
- Topic: Sewer spikes, follow the leader.
- Replies: 9
- Views: 22235
Re: Sewer spikes, follow the leader.
You solve it by pressing the five bronzed buttons in the same order as the spikes pass by them, hence following the leader.
- Thu Mar 12, 2015 12:38 am
- Forum: Grimrock 2 Discussion
- Topic: Question about monsterattacks
- Replies: 14
- Views: 17485
Re: Question about monsterattacks
You don't need to change the group membership, just the party formation. The battlemage, if he's armored, will probably be more durable than the rogue in light/no armor. A shield-and-orb/staff combination works quite well for them if they're acting as a meat shield, and they can cast just as well fr...
- Sun Mar 08, 2015 3:58 am
- Forum: Grimrock 2 Discussion
- Topic: *Spoilers* Nexus Ending Discussion
- Replies: 13
- Views: 21079
Re: *Spoilers* Nexus Ending Discussion
I have the sneaking suspicion that they're what we now see as "medusas" in the game.Avantir wrote:The Sword of Nex also notes the existence priestesses on Nex, which also aren't there, anymore at least.
- Sat Feb 07, 2015 10:38 pm
- Forum: Gameplay Hints
- Topic: Head message about serpents
- Replies: 2
- Views: 9237
Re: Head message about serpents
SpoilerShow
It isn't about the statues themselves. It's referring to the means used to open the pyramid door.
- Mon Jan 19, 2015 4:06 am
- Forum: Grimrock 2 Discussion
- Topic: Deluxe version of Grimrock 2
- Replies: 3
- Views: 5316
Re: Deluxe version of Grimrock 2
Some of that list might work, but other items would be really unlikely. The map is probably the simplest and easiest one to see done because it already exists: a map of "The Northern Realms" was included in the first game's bonus content and it shows both Mt. Grimrock and the Isle of Nex. ...
- Thu Jan 15, 2015 9:22 pm
- Forum: Gameplay Hints
- Topic: Special Attacks?
- Replies: 6
- Views: 14197
Re: Special Attacks?
Have a look at the Atlas thread at the top of the forum: http://www.grimrock.net/forum/viewtopic.php?f=20&t=7859 The weapon stats are covered on the first page; there are a few discussion posts at the end which just led to special attack info being added to them. Some specials could be seen as a...
- Tue Jan 06, 2015 4:41 am
- Forum: Gameplay Hints
- Topic: [Spoilers] Atlas Compendium - Secrets, Items, & Equipment
- Replies: 53
- Views: 190543
Re: [Spoilers] Atlas Compendium - Secrets, Items, & Equipmen
Thank you. I didn't realize that those were available since I'd been looking on the Modding page and that still has the asset pack as "To Do". Going through it now.