Search found 105 matches

by Hustin
Fri Oct 17, 2014 2:25 am
Forum: Support and Tech Discussion
Topic: Water waves are way too high
Replies: 2
Views: 4359

Water waves are way too high

I noticed that the wave effect at the Forgotten River appears to be way too pronounced -- like by a factor of 10. It's causing wave-tops to come through the wooden bridges and I can even see under them at times. Is anyone else seeing this? http://s30.postimg.org/q5t5pckvx/Lo_G_2_water_bug_1.jpg http...
by Hustin
Wed Jan 29, 2014 6:03 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 537114

Re: [Models] New created Models..

Can you make a version that reads "xyzzy"?

/ducks
by Hustin
Tue Jan 28, 2014 6:33 am
Forum: Modding
Topic: [Tileset] Town
Replies: 19
Views: 17565

Re: [Tileset] Town

Gorgeous. If only we had human/elf/dwarf NPC models to fill the tavern and provide quest dialogue! I wish I had the talents to craft all of the assets that suddenly come to mind: stacks of mugs, tankards, ale and wine bottles, a dartboard, chandeliers, plants, armoires, etc. that you'd find in a liv...
by Hustin
Tue Jan 28, 2014 6:28 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 537114

Re: [Models] New created Models..

My first thought upon seeing the pipes and wheel valve was Flood Control Dam #3 ;)
by Hustin
Tue Jan 28, 2014 6:24 am
Forum: Grimrock 2 Discussion
Topic: Dungeon Editor Suggestions
Replies: 85
Views: 83316

Re: Dungeon Editor Suggestions

One thing I would really love would be the ability to switch to a bigger font. I have a real hard time with the tiny one in the current editor. I don't know if it's been mentioned yet, but for me, it would be nice if I could designate a monster as non-hostile and/or unkillable so I could use it as a...
by Hustin
Thu Jan 16, 2014 2:54 am
Forum: Modding
Topic: [WIP]flesh wall set
Replies: 47
Views: 40122

Re: [WIP]flesh wall set

Reminds me of Doom II :twisted:
by Hustin
Tue Jan 07, 2014 12:00 am
Forum: Modding
Topic: [Models] Sci-fi Scenery
Replies: 71
Views: 71128

Re: [Models] Sci-fi Scenery

Emergency shuttoff levers? Maybe a warning/caution/usage sign? Pressure gauges?
by Hustin
Mon Jan 06, 2014 12:40 pm
Forum: Modding
Topic: [Models] Creepy Dungeon
Replies: 8
Views: 12302

Re: [Models] Creepy Dungeon

BuzzJ wrote:Is it possible to make the glyphs not rotate to face the player? Kind of stationary like a wall or door in its facing?
I wish I could. They're particle objects and the game always rotates them to face the player.
by Hustin
Mon Jan 06, 2014 12:39 pm
Forum: Modding
Topic: [Models] Creepy Dungeon
Replies: 8
Views: 12302

Re: [Models] Creepy Dungeon

There are no traps for the glyphs. I was just hinting that they could be turned into traps if you script them. trap.lua has my floor spike trap and mechanisms for setting it off.
by Hustin
Sat Jan 04, 2014 2:21 pm
Forum: Modding
Topic: [Models] Creepy Dungeon
Replies: 8
Views: 12302

[Models] Creepy Dungeon

http://www.nexusmods.com/grimrock/mods/359/? I haven't been able to settle yet on what I want to do for another mod, so while I'm mulling things over I figured I'd post the assets I've created so far. Creepy Dungeon has a bunch of odds and ends for giving your mod a, well, creepy feel. It also has a...