Search found 22 matches

by Brude
Fri Jun 15, 2012 2:02 am
Forum: Gameplay Hints
Topic: Complete Armor Sets?
Replies: 11
Views: 18187

Re: Complete Armor Sets?

@ anyone: If one of you guys and gals happen to know for sure whether one has to carry a complete set with oneself to gain the title, please let me know. You don't. I was recently checking out stats on one of my old save games, which happened to be right outside a treasure room that had a complete ...
by Brude
Wed Jun 13, 2012 10:06 am
Forum: Grimrock 1 Discussion
Topic: :: My Thoughts/Review ::
Replies: 10
Views: 10286

Re: :: My Thoughts/Review ::

Well, I was expecting to do a lot of level-grinding, to boost my stats and stuff... But I find out that I have to rest after each significant battle for ~15 seconds, then fight only a few more enemies, then rest again for several seconds... Not fun, takes forever, and I didn't need to level up to p...
by Brude
Wed Jun 13, 2012 10:00 am
Forum: Gameplay Hints
Topic: Goromorgs
Replies: 5
Views: 8523

Re: Goromorgs

My first hard mode run through included an Earth Mage, and the answer to your second question is "yes." Goromorgs are easy at range, and they will strafe with your own movements to keep line of sight (and thus be able to cast on you). Knowing this, you can very often force them to move bac...
by Brude
Wed Jun 13, 2012 9:50 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 822733

Re: Dungeon Editor Progress

Hi guys! Sorry for the absence! We have been taking it easy while setting up our new dev rigs, a new server and talking about game ideas. I'm now getting back to developing the level editor and the other guys are doing something cool that I can't talk about yet! Fingers crossed that the "somet...
by Brude
Sun Jun 10, 2012 7:28 pm
Forum: Modding
Topic: New Weapons and armor, and possible a shop system?
Replies: 16
Views: 19903

Re: New Weapons and armor, and possible a shop system?

is simply not true. None of the classes is able to equip a lot of items that offer something useful outside of additional protection. Yes, I see your point where it would be nice to be able to equip a few more items, but that applies just as much to all the other classes. Sure it's true. Look to yo...
by Brude
Sun Jun 10, 2012 7:41 am
Forum: Modding
Topic: New Weapons and armor, and possible a shop system?
Replies: 16
Views: 19903

Re: New Weapons and armor, and possible a shop system?

The items that support damage are few and far between for all three classes. Most items simply offer protection, and nothing else. Your mage can put on some leather pants and be fine. Sure, and while I realize this is not a gear progression game, it's not really that satisfying to have a character ...
by Brude
Fri Jun 08, 2012 1:10 am
Forum: Gameplay Hints
Topic: Party Setup - (Needing General Advice)
Replies: 13
Views: 25715

Re: Party Setup - (Needing General Advice)

> What book are you talking about? At the risk of a minor spoil... There's a skill book partway through the game that gives +2 Spellcraft and +3 Fire. That's the Tome of Fire. It gives +3 Fire magic and +10 Fire Resist. It does not boost Spellcraft. http://www.gamebanshee.com/cgi-bin/search/banshee...
by Brude
Thu Jun 07, 2012 8:11 am
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 312091

Re: 2x2 strafing undermines character building [edited]

Next time I think I will try offensive rogues in the back and defensive fighters in the front, just to see what happens. I encourage you to try this! I'm currently running an axe fighter, unarmed rogue, backstabbing backline dagger rogue, and an ice Mage. This requires me to get close on almost eve...
by Brude
Thu Jun 07, 2012 8:06 am
Forum: Modding
Topic: New Weapons and armor, and possible a shop system?
Replies: 16
Views: 19903

Re: New Weapons and armor, and possible a shop system?

I'd like more balanced itemization. Most of the loot in this game favors melee based damage dealers. (My Mage has no pants!) Not wild about having a shop, although the precedent is there in games like Bard's Tale and Wizardry. Reason being, there's already several current action RPGs on the market t...
by Brude
Sun Jun 03, 2012 8:47 pm
Forum: Gameplay Hints
Topic: Mage 201: Managing the Multi Mage Party
Replies: 8
Views: 17643

Re: Mage 201: Managing the Multi Mage Party

Stronger when min/maxing towards the endgame, yes. But why min/max towards the endgame specifically? It's not like it's a breeze before that. Overall, Aura is much more beneficial. And yes, you do need willpower. With Willpower 10, you have 50 energy at level 1, and then 1-3 energy at levelup (let'...