Search found 22 matches
- Fri Jun 15, 2012 2:02 am
- Forum: Gameplay Hints
- Topic: Complete Armor Sets?
- Replies: 11
- Views: 18187
Re: Complete Armor Sets?
@ anyone: If one of you guys and gals happen to know for sure whether one has to carry a complete set with oneself to gain the title, please let me know. You don't. I was recently checking out stats on one of my old save games, which happened to be right outside a treasure room that had a complete ...
- Wed Jun 13, 2012 10:06 am
- Forum: Grimrock 1 Discussion
- Topic: :: My Thoughts/Review ::
- Replies: 10
- Views: 10286
Re: :: My Thoughts/Review ::
Well, I was expecting to do a lot of level-grinding, to boost my stats and stuff... But I find out that I have to rest after each significant battle for ~15 seconds, then fight only a few more enemies, then rest again for several seconds... Not fun, takes forever, and I didn't need to level up to p...
- Wed Jun 13, 2012 10:00 am
- Forum: Gameplay Hints
- Topic: Goromorgs
- Replies: 5
- Views: 8523
Re: Goromorgs
My first hard mode run through included an Earth Mage, and the answer to your second question is "yes." Goromorgs are easy at range, and they will strafe with your own movements to keep line of sight (and thus be able to cast on you). Knowing this, you can very often force them to move bac...
- Wed Jun 13, 2012 9:50 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 822733
Re: Dungeon Editor Progress
Hi guys! Sorry for the absence! We have been taking it easy while setting up our new dev rigs, a new server and talking about game ideas. I'm now getting back to developing the level editor and the other guys are doing something cool that I can't talk about yet! Fingers crossed that the "somet...
- Sun Jun 10, 2012 7:28 pm
- Forum: Modding
- Topic: New Weapons and armor, and possible a shop system?
- Replies: 16
- Views: 19903
Re: New Weapons and armor, and possible a shop system?
is simply not true. None of the classes is able to equip a lot of items that offer something useful outside of additional protection. Yes, I see your point where it would be nice to be able to equip a few more items, but that applies just as much to all the other classes. Sure it's true. Look to yo...
- Sun Jun 10, 2012 7:41 am
- Forum: Modding
- Topic: New Weapons and armor, and possible a shop system?
- Replies: 16
- Views: 19903
Re: New Weapons and armor, and possible a shop system?
The items that support damage are few and far between for all three classes. Most items simply offer protection, and nothing else. Your mage can put on some leather pants and be fine. Sure, and while I realize this is not a gear progression game, it's not really that satisfying to have a character ...
- Fri Jun 08, 2012 1:10 am
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 25715
Re: Party Setup - (Needing General Advice)
> What book are you talking about? At the risk of a minor spoil... There's a skill book partway through the game that gives +2 Spellcraft and +3 Fire. That's the Tome of Fire. It gives +3 Fire magic and +10 Fire Resist. It does not boost Spellcraft. http://www.gamebanshee.com/cgi-bin/search/banshee...
- Thu Jun 07, 2012 8:11 am
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 312091
Re: 2x2 strafing undermines character building [edited]
Next time I think I will try offensive rogues in the back and defensive fighters in the front, just to see what happens. I encourage you to try this! I'm currently running an axe fighter, unarmed rogue, backstabbing backline dagger rogue, and an ice Mage. This requires me to get close on almost eve...
- Thu Jun 07, 2012 8:06 am
- Forum: Modding
- Topic: New Weapons and armor, and possible a shop system?
- Replies: 16
- Views: 19903
Re: New Weapons and armor, and possible a shop system?
I'd like more balanced itemization. Most of the loot in this game favors melee based damage dealers. (My Mage has no pants!) Not wild about having a shop, although the precedent is there in games like Bard's Tale and Wizardry. Reason being, there's already several current action RPGs on the market t...
- Sun Jun 03, 2012 8:47 pm
- Forum: Gameplay Hints
- Topic: Mage 201: Managing the Multi Mage Party
- Replies: 8
- Views: 17643
Re: Mage 201: Managing the Multi Mage Party
Stronger when min/maxing towards the endgame, yes. But why min/max towards the endgame specifically? It's not like it's a breeze before that. Overall, Aura is much more beneficial. And yes, you do need willpower. With Willpower 10, you have 50 energy at level 1, and then 1-3 energy at levelup (let'...