Search found 4 matches
- Sun May 13, 2012 3:12 am
- Forum: Grimrock 1 Discussion
- Topic: What a sequel to this game would need
- Replies: 43
- Views: 37586
Re: What a sequel to this game would need
@Thels re: 2. There's nothing that says you can't start over from scratch. The upgrade allows playing stronger familiar characters for speed runs. All the way to the mano a mano with Ogres. 3. It's right in the suggestion - traps continue to drop where they do in the basic linear levels. The only sh...
- Sat May 12, 2012 3:35 am
- Forum: Grimrock 1 Discussion
- Topic: What a sequel to this game would need
- Replies: 43
- Views: 37586
Re: What a sequel to this game would need
Not sure if this would be a sequel request or the new vogue - a "Grimrock Enhanced" upgrade, but ... 1. A 'final score/achievement' screen and an auto-save of the characters at game-run completion. 2. Start a new run with the option to use those built-up characters (no equipment or invento...
- Sat May 12, 2012 2:05 am
- Forum: Grimrock 1 Discussion
- Topic: Grimrock - What I Do Not Like
- Replies: 34
- Views: 52499
Re: Grimrock - What I Do Not Like
Agreed that the timed puzzles can turn a fun run into a frustrating brick wall. The fact that they relate to side quests is irrelevant - in some ways, that makes the frustration factor worse: the choice is out there to slink away with an L on your forehead. The game needs something that slows down t...
- Sat May 12, 2012 12:47 am
- Forum: Grimrock 1 Discussion
- Topic: food consumption
- Replies: 42
- Views: 49941
Re: food consumption
Sympathies here for the people that run into the starving-heroes problem. It pinched a few times on Easy mode, and just once there was a backtrack/reload to drop something else instead of food. It may be mixed up in the frequent over-weight problems they all had. There's a bunch of dummy-ups to avoi...