Search found 3 matches
- Wed May 09, 2012 6:19 pm
- Forum: Grimrock 1 Discussion
- Topic: Comments on Game Design
- Replies: 18
- Views: 17306
Re: Comments on Game Design
Not true on the get everything on a level. Did you not fall in any pits if you did you were on a different level, you just couldn't see the loot thru a grate. Valid point. I should have worded it differently. Falling through pits had been taught at that point, but you could not get to that room thr...
- Wed May 09, 2012 5:30 pm
- Forum: Grimrock 1 Discussion
- Topic: Comments on Game Design
- Replies: 18
- Views: 17306
Re: Comments on Game Design
[*]Up to a certain point, everything on a level can be acquired before you move to the next level. Then they torture you by changing that. It would have been better if they had given a visual clue such as visible stairs coming from a lower level to show the pattern break. Subsequent puzzles could d...
- Wed May 09, 2012 7:53 am
- Forum: Grimrock 1 Discussion
- Topic: Comments on Game Design
- Replies: 18
- Views: 17306
Comments on Game Design
I loved this game. I couldn't put it down once I started. Here are some of my thoughts on the game design decision whether they were deliberate or not. The Good There are several switches/buttons that can all function the same, but they appear different. Sometimes multiple switches are used in the s...