Search found 17 matches

by WaterKnight
Thu Sep 19, 2013 12:18 am
Forum: Modding
Topic: Print environment and entities
Replies: 7
Views: 5532

Re: Print environment and entities

Then the environment of the lua entity.
by WaterKnight
Wed Sep 18, 2013 6:09 pm
Forum: Modding
Topic: Print environment and entities
Replies: 7
Views: 5532

Print environment and entities

Hello there, For starters, I would like to investigate the possibilities of lua scripts ingame programmatically. In standard lua, you could simply print _G (the global environment) with for k, v in pairs(_G) do print(k, v) end in order to view the provided base variables and functions. In Grimrock, ...
by WaterKnight
Thu Sep 13, 2012 11:04 am
Forum: Modding
Topic: Dungeon Editor Public Beta
Replies: 140
Views: 114329

Re: Dungeon Editor Public Beta

The messages are not cleared. I just use a lua script with

Code: Select all

for i=1, 100, 1 do
    print("")
end
by WaterKnight
Wed Sep 12, 2012 11:48 pm
Forum: Modding
Topic: Dungeon Editor Public Beta
Replies: 140
Views: 114329

Re: Dungeon Editor Public Beta

Spawner causes a crash when trying to spawn an invalid entity. There are graphic glitches now and then, which draw black shapes, blotchiness on the running preview screen. How about a coordinates display of the current cursor position? And because of crashes etc. some automatic backup would not be b...
by WaterKnight
Thu Jul 19, 2012 5:26 pm
Forum: Modding
Topic: @Devs: Will the dungeon editor allow us to...
Replies: 26
Views: 29172

Re: @Devs: Will the dungeon editor allow us to...

Cant you just set and read global variables or when custom declaration is not allowed, is there not something like a hashtable/data bank?
by WaterKnight
Fri Jun 29, 2012 10:57 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 821634

Re: Dungeon Editor Progress

In wc3, you can overshadow existing files by using the same paths in the import manager of the map file.
by WaterKnight
Fri Jun 29, 2012 10:13 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 821634

Re: Dungeon Editor Progress

I'd say dream sequences aren't that important for most people's dungeons. I mean how often are you down in a dungeon having a nap when suddenly you are contacted by someone via a dream? ;) Every fu**ing time! That's what you get from nourishing from unknown mushrooms and snail flesh only. Well, the...
by WaterKnight
Fri Jun 29, 2012 8:17 pm
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 821634

Re: Dungeon Editor Progress

A good way to heighten the amount of possibilities without having to edit and ship resources is to include scriptwise modifiers like color tinting factors.
by WaterKnight
Fri Jun 15, 2012 1:00 pm
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 311681

Re: 2x2 strafing undermines character building [edited]

I am not going to read the entire thread but yes, the 2x2 strafing was pointless, especially on hard difficulty where you are practically required to do it permanently because you hardly can take hits and do not have the own damage output either. And yes, there are ways to correct that. Afaik higher...
by WaterKnight
Fri Jun 15, 2012 11:31 am
Forum: Grimrock 1 Discussion
Topic: :: My Thoughts/Review ::
Replies: 10
Views: 10271

Re: :: My Thoughts/Review ::

A lot of secrets were found through wall-scanning, which does not have to do with logics, especially when the opening walls are not next to the buttons since you could not even look out for holes in the map then. But I guess the game lacked the unique content and some additional features to be able ...