Search found 4 matches
- Tue May 08, 2012 5:04 pm
- Forum: Support and Tech Discussion
- Topic: Bugs I've found so far
- Replies: 40
- Views: 46654
Re: Bugs I've found so far
The monsters on level 12 drop those keys. They open the 3 doors which contain Lightning Bombs, Healing Potions and a Lightning Rod (which is very useful ) PSY The monsters before you release the cube or the ones after? I checked each time I killed one of the big Guardians and the Goromorgs, no keys...
- Mon May 07, 2012 10:28 pm
- Forum: Support and Tech Discussion
- Topic: Bugs I've found so far
- Replies: 40
- Views: 46654
Re: Bugs I've found so far
Not sure if this is a bug. On level 12 The Prison, there are no keys for the cell doors until the end fight with the cube. I found a key on the floor while I was running around trying not to get squished. I'm pretty sure it was in the same location where a Goromorg was killed when I first entered th...
- Mon May 07, 2012 5:15 pm
- Forum: Grimrock 1 Discussion
- Topic: suggestion about damage indicator
- Replies: 15
- Views: 14223
Re: suggestion about damage indicator
I agree with you Huder, it would be better placed over the portrait rather than the health bar. Its impossible to judge your groups health in situations like The Fighters Challenge when you're being spam hit all the time.
- Sun May 06, 2012 10:52 am
- Forum: Grimrock 1 Discussion
- Topic: Brilliant game up til Level 9. I won't be finishing it.
- Replies: 60
- Views: 63364
Re: Brilliant game up til Level 9. I won't be finishing it.
I though level 9 was brilliant! New monsters to fight (those giant mosquitoes made me laugh), puzzles that had me scratching my head for over an hour and cursing the fact that I didn’t keep that bone necklace on me (I should have known that useless item had a purpose! :oops: ). Yes it was punishing ...