Search found 467 matches
- Wed May 20, 2015 3:17 pm
- Forum: Support and Tech Discussion
- Topic: LoG 2 very poor performance...
- Replies: 157
- Views: 178658
Re: LoG 2 very poor performance...
I wasn't aware there was an update. I think I am still under 2.1.8ß Thanks for the heads up. I strongly suggest that you update to 2.2.4! Petry did serious updates on the performance (~+20%) and reduced the input lag dependency on the framerate. Also, LOG1/2 supports FPS capping internally, you can...
- Tue May 19, 2015 12:02 am
- Forum: Support and Tech Discussion
- Topic: LoG 2 very poor performance...
- Replies: 157
- Views: 178658
Re: LoG 2 very poor performance...
Hello guys. Sorry for necroposting but I have solved (I hope at last) my stuttering/irresponsive input issues with LoG2. Some days ago I learnt about FPS cappers, i.e, software that allow capping your frames per second in games. I have also learnt that using VSYNC + FPS capper (a few fps behind you...
- Thu Apr 23, 2015 11:10 am
- Forum: Grimrock 2 Discussion
- Topic: Disappointed
- Replies: 40
- Views: 60179
Re: Disappointed
Thx for confirming that I talked about the CPU and you about something else. Yeah, thanks for being as stubborn as ever... could you not just accept that your formulation was misleading and/or to generalizing? "As long as the CPU uses at least 64 bit in every area (registers, op-code, busses )...
- Wed Apr 22, 2015 8:09 pm
- Forum: Grimrock 2 Discussion
- Topic: Disappointed
- Replies: 40
- Views: 60179
Re: Disappointed
Please, don't rip my statements out of context. I refered to Issac's description of 64 bit adressing in a 32 bit system, not plain recompiled software. Sorry, seems I got you wrong here. :) edit: hmm, after re-reading "As long as the CPU uses at least 64 bit in every area (registers, op-code, ...
- Wed Apr 22, 2015 6:55 pm
- Forum: Grimrock 2 Discussion
- Topic: Disappointed
- Replies: 40
- Views: 60179
Re: Disappointed
Plain recompilation will lead only to marginal differences & often even reduced performance. .. which is exactly what happened in that "benchmark" you linked to. Yes, which is the opposite of your statement: "it can't be slower ". Infact, it will be slower (indicated also be...
- Wed Apr 22, 2015 6:43 pm
- Forum: Grimrock 2 Discussion
- Topic: Disappointed
- Replies: 40
- Views: 60179
Re: Disappointed
As long as the CPU uses at least 64 bit in every area (registers, op-code, busses) and therefore does not has to resort to 32 bit operations to emulate 64 bit operation it can't be slower. Infact, if you take the same CPU with the same ISA and architecture (register number) & die size for 32 &a...
- Wed Apr 22, 2015 4:14 pm
- Forum: Grimrock 2 Discussion
- Topic: Disappointed
- Replies: 40
- Views: 60179
Re: Disappointed
Isn't 64 bit slower? As long as the CPU uses at least 64 bit in every area (registers, op-code, busses) and therefore does not has to resort to 32 bit operations to emulate 64 bit operation it can't be slower. Infact, if you take the same CPU with the same ISA and architecture (register number) &am...
- Tue Apr 14, 2015 4:20 pm
- Forum: Support and Tech Discussion
- Topic: [Crash] Crystal Mine Entrance
- Replies: 5
- Views: 9890
Re: [Crash] Crystal Mine Entrance
Interesting, who developed this translation patch? links please?IcedTouch wrote:Thanks for quick reply.
I only use a patch to translate the game to spanish, is unofficial patch but does nothing bad to game. I have also tried without any changes of texts using native
- Tue Apr 14, 2015 4:19 pm
- Forum: Support and Tech Discussion
- Topic: IMPORTANT: please, make your games strings editable
- Replies: 22
- Views: 47872
Re: IMPORTANT: please, make your games strings editable
Either way....there is always solution to make it work. Compromises, no diacritic necessary, in the worse case, some words can stay same. Its better to have 85% game translated, than nothing. translation of LOG2 to russian by the russian community. Seems possible for the community even without supp...
- Thu Apr 09, 2015 2:13 am
- Forum: Support and Tech Discussion
- Topic: [Bug] you can throw bombs underwater
- Replies: 0
- Views: 5837
[Bug] you can throw bombs underwater
...from the hand and kill enemies before getting the trident. I guess this is unwanted.