Search found 5 matches
- Thu May 03, 2012 9:10 pm
- Forum: Grimrock 1 Discussion
- Topic: What a sequel to this game would need
- Replies: 43
- Views: 37593
Re: What a sequel to this game would need
If there was large outdoor locations it wouldn't really be a dungeon crawler. The same goes for the suggestion for camera angles and weather. And with money, shops and taverns it would end up depending on buying weapons and armour, instead of make do with whatever you find. A few new classes could ...
- Thu May 03, 2012 8:15 pm
- Forum: Grimrock 1 Discussion
- Topic: What a sequel to this game would need
- Replies: 43
- Views: 37593
Re: What a sequel to this game would need
Like the idea of a couple of outdoor locales but not on a large scale. Maybe something like a area where you go outside to go from one cave to another but would have like a 7x7 with monsters to clear before entering new cave. Some good ideas but a lot of them would be better suited for an open worl...
- Thu May 03, 2012 7:38 pm
- Forum: Grimrock 1 Discussion
- Topic: 2x2 strafing undermines character building [edited]
- Replies: 325
- Views: 311697
Re: 2x2 strafing undermines character building
I can see the appeal of the strafe type of gameplay too. It's a kind of Tetris trying to stay out of harms way and getting that backstab in. The problem is that it's way too easy and reliable. It trivializes combat a lot. Circle strafing crabs and ice lizards becomes such a chore. Sometimes I just ...
- Thu May 03, 2012 7:02 pm
- Forum: Grimrock 1 Discussion
- Topic: What a sequel to this game would need
- Replies: 43
- Views: 37593
Re: What a sequel to this game would need
Do you mean for the game title ?oodyboo wrote:A "2" at the end of the name.
- Thu May 03, 2012 6:57 pm
- Forum: Grimrock 1 Discussion
- Topic: What a sequel to this game would need
- Replies: 43
- Views: 37593
What a sequel to this game would need
I've to say that the game is amazing for having being created by only 4 guys(like in the old times), and the old school style of dungeon crawling(constrained movement with enhanced looking freedom and beatiful graphics) is the most important thing, that must remain the same. Still here are some idea...