Thanks for your all works.
You're really talented.
Search found 103 matches
- Sun Dec 30, 2012 1:21 pm
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 537200
- Fri Dec 28, 2012 8:13 pm
- Forum: Modding
- Topic: Wall buttons with new positions.
- Replies: 8
- Views: 10855
Re: Wall buttons with new positions.
In my zero experience opinion, I'm going to say something something bounding box. I like your concept very much. Are you saying that what you've done would be impossible with the GMT alone? -that info might be the key to getting my center-of-wall pullchain button to work right- This might be a way ...
- Thu Dec 27, 2012 7:07 pm
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 537200
Re: [Models] New created Models..
yeah! very good. I am excited, I will use it now.
- Tue Dec 25, 2012 2:36 pm
- Forum: Modding
- Topic: Merry Christmas!
- Replies: 23
- Views: 15507
Re: Merry Christmas!
Merry Christmas
Joyeux noël
Joyeux noël
- Sun Dec 23, 2012 1:31 am
- Forum: Modding
- Topic: [REQUEST] new secret buttons
- Replies: 4
- Views: 4127
Re: [REQUEST] new secret buttons
Ok this is part 1 and 2 of my tutorial.
You see how create a button with a pullchain, and an invisible button.
Next after the holiday.
http://youtu.be/L7ik3cDpAko
http://youtu.be/WB8HlpyLlgo
You see how create a button with a pullchain, and an invisible button.
Next after the holiday.
http://youtu.be/L7ik3cDpAko
http://youtu.be/WB8HlpyLlgo
- Sat Dec 22, 2012 10:04 pm
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 537200
Re: [Models] New created Models..
Wow, I've don't see all item you create, this is amazing. I will recreate dongeon master and chaos strike back (this is why I create a door on floor). I'm very bad for create model with blender, I will create now the fountain and I find it difficult. You're really awesome, very good job and contribu...
- Wed Dec 19, 2012 8:32 pm
- Forum: Modding
- Topic: [REQUEST] new secret buttons
- Replies: 4
- Views: 4127
Re: [REQUEST] new secret buttons
I try to do a tutorial for how to do tomorrow if I have time.
You'll need Blender, Grimrock Model Toolkit, probably Grimrock Animation Editor if you want to animate your secret button and drawing software to create your textures (or you can use the existing textures)
You'll need Blender, Grimrock Model Toolkit, probably Grimrock Animation Editor if you want to animate your secret button and drawing software to create your textures (or you can use the existing textures)
- Wed Dec 19, 2012 10:37 am
- Forum: Modding
- Topic: start a script using keyboard
- Replies: 10
- Views: 8110
Re: start a script using keyboard
With the onDrawGui create a "shout" button, and deal monster's scare with timer to move it away from the party
- Sun Dec 16, 2012 8:52 pm
- Forum: Modding
- Topic: [MOD] Door on floor placement
- Replies: 37
- Views: 29896
Re: [MOD] Door on floor placement
The breakable spider nets look very nice. I've just integrated them Eye of the Beholder: Waterdeep sewers. And added you to the list of contributors, of course. I hope you don't mind. One thing that bothers me is that I don't know how to add already broken net. The original EOB1, level 4 has some n...
- Thu Dec 06, 2012 12:23 am
- Forum: Modding
- Topic: Applying a texture to a custom model (SUCCESS)
- Replies: 26
- Views: 26821
Re: Applying a texture to a custom model
For applying a texture to a model you must add materials (define the texture) in your mod_asset/scripts/materials.lua file For your crummyanvil defineMaterial{ name = "crummyanvil", diffuseMap = "mod_assets/textures/env/crummyanvil_dif.tga", specularMap = "mod_assets/texture...