Search found 103 matches

by montagneyaya
Sun Dec 30, 2012 1:21 pm
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 537200

Re: [Models] New created Models..

Thanks for your all works.
You're really talented.
by montagneyaya
Fri Dec 28, 2012 8:13 pm
Forum: Modding
Topic: Wall buttons with new positions.
Replies: 8
Views: 10855

Re: Wall buttons with new positions.

In my zero experience opinion, I'm going to say something something bounding box. I like your concept very much. Are you saying that what you've done would be impossible with the GMT alone? -that info might be the key to getting my center-of-wall pullchain button to work right- This might be a way ...
by montagneyaya
Thu Dec 27, 2012 7:07 pm
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 537200

Re: [Models] New created Models..

yeah! very good. I am excited, I will use it now.
by montagneyaya
Tue Dec 25, 2012 2:36 pm
Forum: Modding
Topic: Merry Christmas!
Replies: 23
Views: 15507

Re: Merry Christmas!

Merry Christmas
Joyeux noël
by montagneyaya
Sun Dec 23, 2012 1:31 am
Forum: Modding
Topic: [REQUEST] new secret buttons
Replies: 4
Views: 4127

Re: [REQUEST] new secret buttons

Ok this is part 1 and 2 of my tutorial.
You see how create a button with a pullchain, and an invisible button.
Next after the holiday.

http://youtu.be/L7ik3cDpAko
http://youtu.be/WB8HlpyLlgo
by montagneyaya
Sat Dec 22, 2012 10:04 pm
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 537200

Re: [Models] New created Models..

Wow, I've don't see all item you create, this is amazing. I will recreate dongeon master and chaos strike back (this is why I create a door on floor). I'm very bad for create model with blender, I will create now the fountain and I find it difficult. You're really awesome, very good job and contribu...
by montagneyaya
Wed Dec 19, 2012 8:32 pm
Forum: Modding
Topic: [REQUEST] new secret buttons
Replies: 4
Views: 4127

Re: [REQUEST] new secret buttons

I try to do a tutorial for how to do tomorrow if I have time.

You'll need Blender, Grimrock Model Toolkit, probably Grimrock Animation Editor if you want to animate your secret button and drawing software to create your textures (or you can use the existing textures)
by montagneyaya
Wed Dec 19, 2012 10:37 am
Forum: Modding
Topic: start a script using keyboard
Replies: 10
Views: 8110

Re: start a script using keyboard

With the onDrawGui create a "shout" button, and deal monster's scare with timer to move it away from the party
by montagneyaya
Sun Dec 16, 2012 8:52 pm
Forum: Modding
Topic: [MOD] Door on floor placement
Replies: 37
Views: 29896

Re: [MOD] Door on floor placement

The breakable spider nets look very nice. I've just integrated them Eye of the Beholder: Waterdeep sewers. And added you to the list of contributors, of course. I hope you don't mind. One thing that bothers me is that I don't know how to add already broken net. The original EOB1, level 4 has some n...
by montagneyaya
Thu Dec 06, 2012 12:23 am
Forum: Modding
Topic: Applying a texture to a custom model (SUCCESS)
Replies: 26
Views: 26821

Re: Applying a texture to a custom model

For applying a texture to a model you must add materials (define the texture) in your mod_asset/scripts/materials.lua file For your crummyanvil defineMaterial{ name = "crummyanvil", diffuseMap = "mod_assets/textures/env/crummyanvil_dif.tga", specularMap = "mod_assets/texture...