Search found 60 matches

by Encephalon
Thu May 17, 2012 5:36 pm
Forum: Grimrock 1 Discussion
Topic: My negative impressions and suggestions
Replies: 17
Views: 18862

Re: My negative impressions and suggestions

If the torches should burn regardless where they were placed they should have an option to extinguish them. Otherwise it would be no use to carry along a few extra in case you arrive at a place where they are scarce. Do not understand. Carrying them around does make sense, else they would not get f...
by Encephalon
Thu May 17, 2012 12:16 pm
Forum: Grimrock 1 Discussion
Topic: My negative impressions and suggestions
Replies: 17
Views: 18862

Re: My negative impressions and suggestions

Apropos fiddling in inventory. Why is there no belt of 2-3 item slots next to each character's combat ui? This would allow the fast use of some necessary flasks or bombs. And please have a weapon swap like in Diablo 2 - Lord of Destruction where a character can have two sets of weapons/shields, the...
by Encephalon
Thu May 10, 2012 8:32 pm
Forum: Grimrock 1 Discussion
Topic: food consumption
Replies: 42
Views: 50012

Re: food consumption

That's probably both the easiest and best solution to the food issue at the first few levels. The easiest and best solution would actually be to learn how to manage your food correctly and not blame the game for your failings. That is actually the best solution. On my first run I became a bit worri...
by Encephalon
Thu May 10, 2012 7:39 pm
Forum: Grimrock 1 Discussion
Topic: food consumption
Replies: 42
Views: 50012

Re: food consumption

If you will not add the magic of heal and to create the food (as it was in all games like this: dungeon master 1 and 2, eye of beolder, ultima 1° versione of game whit 3D and many other) I'm sure of one thing, I do not spend more money on a game that I can not play relaxed without having to use tri...
by Encephalon
Thu May 10, 2012 6:33 pm
Forum: Grimrock 1 Discussion
Topic: food consumption
Replies: 42
Views: 50012

Re: food consumption

die of hunger is a manner of speaking. when characters are hungry, do not rest and think they are more weak, healing potions are useless because there are a few herbs, the magic you do not heal and does not create food, I can not do everything a level using the blue crystals. I hope you realize tha...
by Encephalon
Thu May 10, 2012 5:31 pm
Forum: Grimrock 1 Discussion
Topic: food consumption
Replies: 42
Views: 50012

Re: food consumption

turn down consumption of food !!!! I'm at level 4 of the maps and I have no more food, I can not do anything because the chars are dying of hunger. make a patch and add a magic to create the food as we did with old dungeon master. When characters are hungry they won't regain health and energy by re...
by Encephalon
Thu May 10, 2012 6:18 am
Forum: Gameplay Hints
Topic: Food Issues
Replies: 21
Views: 31669

Re: Food Issues

stepsongrapes wrote:Jsut go back to level 6, then. Snail meat, yum.
Is snail considered slow-food?
by Encephalon
Wed May 09, 2012 9:20 pm
Forum: Grimrock 1 Discussion
Topic: Comments on Game Design
Replies: 18
Views: 17302

Re: Comments on Game Design

Marak wrote:it's yet another thing that Only Happens To The Poor Souls Sent Here Before You, Because You're Special And Doomed To Win.
True. But it wouldn't be much fun if you're just another of those who's doomed to die in the dark. Sooner or later someone will enter and succeed against the odds.
by Encephalon
Wed May 09, 2012 9:09 pm
Forum: Grimrock 1 Discussion
Topic: Comments on Game Design
Replies: 18
Views: 17302

Re: Comments on Game Design

The next time you start a new game, check the ceiling in the entry room. There's no holes in the ceiling of the starting room - so how did you get to be in the starting room after being kicked into the "THIS IS SPARTA!!!!!!" pit? It's doubly bizarre when you realize that every OTHER pit i...
by Encephalon
Wed May 09, 2012 8:49 pm
Forum: Grimrock 1 Discussion
Topic: Collective Suggestion Thread [Exp + Quiver + More to come!]
Replies: 58
Views: 46527

Re: Collective Suggestion Thread [Exp + Quiver + More to com

Quiver - Arrows or Quarrels This would allow all arrows to be in one place - thereby one would not have to guess as to which box or sack had been used. Perhaps this could be set up with a ready arrow/quarrel - this would then continue using these arrows/quarrels until used up and then continue with...