Search found 60 matches
- Thu May 17, 2012 5:36 pm
- Forum: Grimrock 1 Discussion
- Topic: My negative impressions and suggestions
- Replies: 17
- Views: 18862
Re: My negative impressions and suggestions
If the torches should burn regardless where they were placed they should have an option to extinguish them. Otherwise it would be no use to carry along a few extra in case you arrive at a place where they are scarce. Do not understand. Carrying them around does make sense, else they would not get f...
- Thu May 17, 2012 12:16 pm
- Forum: Grimrock 1 Discussion
- Topic: My negative impressions and suggestions
- Replies: 17
- Views: 18862
Re: My negative impressions and suggestions
Apropos fiddling in inventory. Why is there no belt of 2-3 item slots next to each character's combat ui? This would allow the fast use of some necessary flasks or bombs. And please have a weapon swap like in Diablo 2 - Lord of Destruction where a character can have two sets of weapons/shields, the...
- Thu May 10, 2012 8:32 pm
- Forum: Grimrock 1 Discussion
- Topic: food consumption
- Replies: 42
- Views: 50012
Re: food consumption
That's probably both the easiest and best solution to the food issue at the first few levels. The easiest and best solution would actually be to learn how to manage your food correctly and not blame the game for your failings. That is actually the best solution. On my first run I became a bit worri...
- Thu May 10, 2012 7:39 pm
- Forum: Grimrock 1 Discussion
- Topic: food consumption
- Replies: 42
- Views: 50012
Re: food consumption
If you will not add the magic of heal and to create the food (as it was in all games like this: dungeon master 1 and 2, eye of beolder, ultima 1° versione of game whit 3D and many other) I'm sure of one thing, I do not spend more money on a game that I can not play relaxed without having to use tri...
- Thu May 10, 2012 6:33 pm
- Forum: Grimrock 1 Discussion
- Topic: food consumption
- Replies: 42
- Views: 50012
Re: food consumption
die of hunger is a manner of speaking. when characters are hungry, do not rest and think they are more weak, healing potions are useless because there are a few herbs, the magic you do not heal and does not create food, I can not do everything a level using the blue crystals. I hope you realize tha...
- Thu May 10, 2012 5:31 pm
- Forum: Grimrock 1 Discussion
- Topic: food consumption
- Replies: 42
- Views: 50012
Re: food consumption
turn down consumption of food !!!! I'm at level 4 of the maps and I have no more food, I can not do anything because the chars are dying of hunger. make a patch and add a magic to create the food as we did with old dungeon master. When characters are hungry they won't regain health and energy by re...
- Thu May 10, 2012 6:18 am
- Forum: Gameplay Hints
- Topic: Food Issues
- Replies: 21
- Views: 31669
Re: Food Issues
Is snail considered slow-food?stepsongrapes wrote:Jsut go back to level 6, then. Snail meat, yum.
- Wed May 09, 2012 9:20 pm
- Forum: Grimrock 1 Discussion
- Topic: Comments on Game Design
- Replies: 18
- Views: 17302
Re: Comments on Game Design
True. But it wouldn't be much fun if you're just another of those who's doomed to die in the dark. Sooner or later someone will enter and succeed against the odds.Marak wrote:it's yet another thing that Only Happens To The Poor Souls Sent Here Before You, Because You're Special And Doomed To Win.
- Wed May 09, 2012 9:09 pm
- Forum: Grimrock 1 Discussion
- Topic: Comments on Game Design
- Replies: 18
- Views: 17302
Re: Comments on Game Design
The next time you start a new game, check the ceiling in the entry room. There's no holes in the ceiling of the starting room - so how did you get to be in the starting room after being kicked into the "THIS IS SPARTA!!!!!!" pit? It's doubly bizarre when you realize that every OTHER pit i...
- Wed May 09, 2012 8:49 pm
- Forum: Grimrock 1 Discussion
- Topic: Collective Suggestion Thread [Exp + Quiver + More to come!]
- Replies: 58
- Views: 46527
Re: Collective Suggestion Thread [Exp + Quiver + More to com
Quiver - Arrows or Quarrels This would allow all arrows to be in one place - thereby one would not have to guess as to which box or sack had been used. Perhaps this could be set up with a ready arrow/quarrel - this would then continue using these arrows/quarrels until used up and then continue with...