Search found 6 matches
- Sat May 12, 2012 4:40 pm
- Forum: Modding
- Topic: Some questions on the new editor
- Replies: 9
- Views: 11492
Re: Some questions on the new editor
About ceilings: i think it is worth mentioning that the prison tileset ceiling is already one unit higher than that of the other two tilesets (it is located at 4 units from the ground instead of 3). Otherwise, the cube would not be able to move without hitting it (that's probably the reason). ;) Per...
- Tue May 01, 2012 12:42 am
- Forum: Modding
- Topic: Making new art assets (and WIP)
- Replies: 84
- Views: 83594
Re: Making new art assets (and WIP)
I now have no errors, but running the script seems to have no effect on anything. No new object. It seems some of the models do not have 2 or 3 as the value of their "data_type" field. In which case, importing them generates the message "Valid mesh, but not supported vertex data: dat...
- Mon Apr 30, 2012 11:57 pm
- Forum: Modding
- Topic: Making new art assets (and WIP)
- Replies: 84
- Views: 83594
Re: Making new art assets (and WIP)
Ok, I see on your screenshot your indentation is totally messed up (was it before or after you deindented the code?). Remember, indentation is how python knows where blocks start and end, so it is absolutely critical! I recommend you copy/download the script again from bitcpy's pastebin (or my previ...
- Mon Apr 30, 2012 11:46 pm
- Forum: Modding
- Topic: Making new art assets (and WIP)
- Replies: 84
- Views: 83594
Re: Making new art assets (and WIP)
Can you make sure you've got no spaces/tabs/whatever between "bl_info" and the beginning of the first line of the script? (If you have some, erase them.)
- Mon Apr 30, 2012 11:18 pm
- Forum: Modding
- Topic: Making new art assets (and WIP)
- Replies: 84
- Views: 83594
Re: Making new art assets (and WIP)
You can try this: start blender, open the internal text editor (instead of the 3d view, for example), open the script file ("text" menu, "open text block") and run it ("run script" button). It it worked, it will put the "Legend of Grimrock mesh (.mesh)" item i...
- Sun Apr 29, 2012 10:08 pm
- Forum: Modding
- Topic: Making new art assets (and WIP)
- Replies: 84
- Views: 83594
Re: Making new art assets (and WIP)
Thanks bitcpy for your great reverse engineering work! I have several remarks about your script and the way it behaves (with my version of blender, at least): The UV map seems wrong (to get the correct UV coordinates, it seems you have to take (x, 1-y) where x and y are the UV coordinates your scrip...