or Python!glyn_ie wrote:if you wanna get serious, you should move to something like Java, C# or C++
Search found 8 matches
- Sun May 06, 2012 4:39 pm
- Forum: Modding
- Topic: Save editor
- Replies: 74
- Views: 120169
Re: Save editor
- Sun May 06, 2012 4:24 pm
- Forum: Modding
- Topic: Save editor
- Replies: 74
- Views: 120169
Re: Save editor
So thanks hugely for that. You've just made my job a lot easier. :) No problem! Glad I could help! I was actually writing a function to manipulate the individual bytes! I did a similar thing, and lost quite some time writing useless code! I noticed that those numbers were used as indexes in the inv...
- Fri May 04, 2012 9:36 pm
- Forum: Modding
- Topic: Save editor
- Replies: 74
- Views: 120169
Re: Save editor
I'm in the middle of tackling a bizarre number system employed by the save files If talking about the 0x3FF0, 0x4000, 0x4008, 0x4010, etc. numbers used to identify the characters, to index the items in the inventory and in fact for most of numerical values in the game (such as strength, vitality, d...
- Mon Apr 30, 2012 8:56 pm
- Forum: Modding
- Topic: It's not a DM game without people attacking the save files
- Replies: 12
- Views: 16875
Re: It's not a DM game without people attacking the save fil
Hi,
That pattern (TAG word on 4 Bytes + SIZE as a 32-bit integer, little-endian) is typical in the uncompressed data. That's how I deduced that the 04 00 00 00 must also be a size.
Pierre
That pattern (TAG word on 4 Bytes + SIZE as a 32-bit integer, little-endian) is typical in the uncompressed data. That's how I deduced that the 04 00 00 00 must also be a size.
Pierre
- Mon Apr 30, 2012 1:08 pm
- Forum: Grimrock 1 Discussion
- Topic: Any way to rename characters after game starts?
- Replies: 10
- Views: 11485
- Mon Apr 30, 2012 12:25 pm
- Forum: Support and Tech Discussion
- Topic: Rename characters?
- Replies: 11
- Views: 17713
Re: Rename characters?
I created a python script to rename characters in an existing savefile. It is an adaptation of the one to put custom portraits in old (pre-patch) saved games . The script renamecharacters.py is available here: http://pastebin.com/pQHt3Dhf It goes like this: find the LoG savegame folder in your insta...
- Mon Apr 30, 2012 2:50 am
- Forum: Modding
- Topic: It's not a DM game without people attacking the save files
- Replies: 12
- Views: 16875
Re: It's not a DM game without people attacking the save fil
x000000 47 52 49 4d 04 00 00 00 81 c2 0e 00 78 9c ec 7d 'GRIM........x...' I'm assuming that the 04 is a version tag or something similar. The 04 after the "GRIM" keyword is in fact the size of the segment data. That size is encoded as a 32-bit word in little-endian and will be the same o...
- Mon Apr 30, 2012 2:27 am
- Forum: Modding
- Topic: Custom portraits in old (pre-patch) saved games
- Replies: 5
- Views: 10241
Custom portraits in old (pre-patch) saved games
Hi everyone! I love the game and I was thrilled to see the custom portrait feature was added in the latest patch (1.1.4)! However this option is only available for a new game and being in level 11 now, I lack the courage to start all over again just to enjoy it! ;) So I wrote a script to patch my ol...